“To err is human, to forgive divine” — Alexander Pope
Somebody had blundered. It’s a truism of most organizations and most human initiatives. It’s especially true in wartime. Alfred Lord Tennyson stamped the phrase indelibly into the English language in his poem “The Charge of the Light Brigade”: Forward, the Light Brigade!” Was there a man dismayed? Not though the soldier knew Someone had blundered. Theirs not to make reply, Theirs not to reason why, Theirs but to do and […]
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Chaos Orb—Magic: The Gathering’s Wild Card
“Charming,” “whimsical,” “masterpiece,” “pretty funny” are just a few of the words used to describe the Magic: The Gathering card, the Chaos Orb. These accolades are for the card’s art, a bulbous, floating spherical monster endlessly drooling lava from its looming maw, as well as for the card’s powerful effect. But to understand the wild, disruptive effect of the card, it is good to know the basics of Magic.
Magic: The Gathering was the first “collectible card game” and […]
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Where in the World Is… StarCraft?: The Final Two Members of the World Video Game Hall of Fame Class of 2021
StarCraft (1998)
Released in March 1998, StarCraft was more than just “World of Warcraft in space.” The game added a new twist to a real-time strategy formula while leading a revolution in multiplayer gaming. Set in the 25th century, StarCraft’s campaign follows the Terrans, humans who have been exiled from Earth, as they colonize the far reaches of the Milky Way galaxy. StarCraft utilized Blizzard’s online service Battle.net, one of the first online services to connect players across different […]
Cease-and-Desist: Don’t Mess with Tolkien
During the first few years after the introduction of Dungeons & Dragons (D&D) in 1973, Gary Gygax, who had the strongest impact on the fantasy elements of the game, denied any direct influences from fantasy author J.R.R. Tolkien. Many players recognized immediately that numerous D&D character and creature names came directly from the books. But it took until 1977 for intellectual property lawyers from a firm which had licensed the rights to Tolkien’s work to send a cease-and-desist […]
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The Play of Fortune
Is our destiny in our hands, in God’s hands, or are we merely tossed on the winds of chance?
Those deep questions of causality and chance have long preoccupied philosophers and thinkers, and I was reminded of them a while ago when reading a book about 17th-century Puritan belief. This followed a conversation I had with a researcher at The Strong who was interested in the links between popular understandings of quantum mechanics and thinking about play. “God doesn’t play dice,” […]
My Week with Brian: A Conversation with the Collected Works of Brian Sutton-Smith
Alec S. Hurley, 2018 Strong Research Fellow
PhD Student, University of Texas at Austin, Austin, TX
Despite growing up in Rochester and routinely passing The Strong museum en route to the family business on Oregon Street, I failed to take advantage of the museum’s wonderful exhibits and its abundant collections until late June of 2018. Then, over the course of five days leading up to the July 4th holiday, I was fortunate enough to take a break from my doctoral […]
Pickleball, Rules, and the Spirit of the Game
Recently I was engaged in a heated match of pickleball. For those not familiar with the game, imagine it as a cross between tennis and ping-pong, played on a court about half the size of a tennis court with solid wood rackets and a perforated ball sort of like a Wiffle ball but with holes all over the sphere. Pickleball itself was invented in Washington State in the 1960s and in recent years has gained enormously in popularity, evidenced by […]
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I Hope This Blog Bores You
“Only boring people get bored.”
This was my mother’s retort every time I told her I was bored. Like, so bored. Like “roll your eyes and sigh and flop down on your bed in exasperation” bored. When toys, TV, and friends fail you, it feels like the end of the world. Most of us have not experienced that uncomfortable feeling of boredom in our adult lives very often. There has always been something to do, something new to see (even if […]
Otherwise “Parkerized”: Oral Histories from Parker Brothers
Parker Brothers, founded in Salem, Massachusetts in 1883, published more than 1,800 games during its existence. To this day, many of their products—such as Monopoly, Clue, Risk, Sorry!, and Ouija—probably still live on shelves or in closets around your home. Parker Brothers remained a family-owned company until 1968, when it was purchased by General Mills. By 1985, General Mills merged their Parker Brothers division with another subsidiary, Kenner, to create Kenner Parker Toys.
In 1986, Professor John J. Fox […]
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