Finally, an area where Millennials and Gen Z have an advantage: both generations have consistently had access to gaming on the go. From the Nintendo Game Boy to Tamagotchis to smartphones, if you needed to kill some time before meeting your friends (or wanted to ignore your siblings on a long car trip with the family), you could grab a portable gaming device from your backpack and voilà—instant entertainment. Our Gen X comrades remember when this wasn’t always the case. […]
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Pinball Playfields: A Flippin’ Good Time
Pinball is a game that dates back nearly a century, with many companies in the industry rising and falling and designers creating icons of the ever-evolving superstar of non-digital gaming. The Strong museum’s Pinball Playfields exhibit showcases some of the finest machines that the industry has ever seen and, while this is by no means a complete collection, there’s no doubt that these machines are icons in their own right.
Dancing Dolls
Take a step back in time to the oft romanticized […]
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The First Female Video Game Designer
How did you spend the summer after your high school graduation? Though that was a few more years ago than I care to enumerate, some memories spring to the forefront of my mind: feeling anxious and excited about starting college in the fall; working long hours at a family entertainment center (where I was occasionally costumed as a giant mouse…); and spending those last, warm evenings having fun with my hometown friends. I was certainly not doing anything groundbreaking—pretty much […]
Simulation, Photography, and Flâneurie In Video Games
The once pejorative term “walking simulator” was often deployed to single out video games that bucked the trend of delivering a fast-paced, action-packed, adrenaline-pumping experience with clear-cut rules and goals and instead opted for making video games organized by a thin set of rules and optional tasks in favor of open-ended wandering and exploration. These days, walking simulators show promise as they rise in popularity, signaling an important shift in interest among developers and gamers alike toward nuance, discovery, and […]
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Build, Connect, Play
Recently, I had an opportunity to design a case layout for High Score, one of two new exhibition galleries in ESL Federal Credit Union Digital Worlds at The Strong museum. High Score will allow guests to explore the histories behind the video game industry and how video games have become historical artifacts with their own stories. Guests will be able to enjoy the expansion gallery firsthand in the summer of 2023. Until then, I wanted to share one of the […]
Jerry Lawson, Video Soft, and the History of the First Black-Owned Video Game Development Company
By 1980, Jerry Lawson was ready for a change. The 40-year-old electrical engineer had spent most of the 1970s working for Fairchild Camera and Instrument Corporation in Silicon Valley. In 1976, he led a team of talented engineers who took an Alpex Computer Corporation prototype and developed it into the Fairchild Channel F, the first home video game console to use interchangeable game cartridges. Although revolutionary in concept, the Channel F was quickly eclipsed by another cartridge-based console […]
Where in the World Is… StarCraft?: The Final Two Members of the World Video Game Hall of Fame Class of 2021
StarCraft (1998)
Released in March 1998, StarCraft was more than just “World of Warcraft in space.” The game added a new twist to a real-time strategy formula while leading a revolution in multiplayer gaming. Set in the 25th century, StarCraft’s campaign follows the Terrans, humans who have been exiled from Earth, as they colonize the far reaches of the Milky Way galaxy. StarCraft utilized Blizzard’s online service Battle.net, one of the first online services to connect players across different […]
2021 World Video Game Hall of Fame Spotlight: Animal Crossing and Microsoft Flight Simulator
Welcome two new inductees into The Strong’s World Video Game Hall of Fame: Animal Crossing and Microsoft Flight Simulator. We recognize individual electronic games of all types—arcade, console, computer, handheld, and mobile—that enjoy popularity over a sustained period and exert influence on the video game industry or on popular culture and society. These two games join Starcraft and Where in the World Is Carmen Sandiego? to complete our 2021 class.
On the surface, Animal Crossing and Microsoft Flight Simulator […]
Reflections on the World Video Game Hall of Fame Class of 2021
Every year we induct new games into the World Video Game Hall of Fame, and in 2021 those games are Animal Crossing (2001), Microsoft Flight Simulator (1982), Starcraft (1998), and Where in the World Is Carmen Sandiego? (1985). These are all worthy games, ones that stand out from their peers because they have shaped the way we play. They are important.
But is there a connection between them, a commonality among a flying program, a simulation of a community […]
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