In this age of sharing every idle thought online, younger generations might find it hard to believe that publicly documenting one’s own life wasn’t always the norm. The most ancient forms of memory were kept in the oral tradition, and the keepers of records were individuals entrusted with the task of memorizing details and transmitting them through recitation to others. As writing systems developed and literacy rose across the globe, the written record became the rule (and oftentimes, entire groups […]
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Sidewalk Surfing: The Gnarly History of Skateboarding Part I (1940s to 1972)
In the context of toy and sports history, skateboards and skateboarding have had a relatively short existence. Skateboarding might be the phoenix of the sports world: rising, dying out, and rising again. The sport has endured a fair share of highs and lows over the last 60-plus years.
However, before skateboards there were scooters, sometimes known as kick scooters and push scooters. Varied forms of scooters have been traced back to the early 1900s, most of them made from wood, metal, or […]
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Tournaments, Contests, and International Scoreboards: A Prehistory of Esports in the 1980s Arcade
I had the privilege of digging through the archives at The Strong museum during the last week before Labor Day 2017. The collection had a great deal to offer my research interests, which center on game studies generally and competitive gaming (esports) specifically. The research project I had proposed focused on investigating the prehistory of esports. Today, a class of competitive players earn a living by excelling in tournaments for games such as League of Legends and Super Smash Bros. Melee, […]
A Plethora of Games for a Splendid Little War: Parker Brothers Invades the Parlor
Recently, as I was conducting dissertation research at The Strong museum on the role of board games in the Victorian parlor, I stumbled across a group of Parker Brothers’ games on the Spanish-American War and the Filipino Insurrection. Reflecting ideas of growth, progress, and material gain, I realized that these games provide perfect illustrations of the ways in which game designers and manufacturers infused their products with the geopolitical conflicts of the day as they fostered new family rituals in […]
“It’s Time to Light the Lights”—Spotlight on Bonnie Erickson
It’s quite likely that you’re already familiar with the creations of artist and designer Bonnie Erickson. If you’ve ever watched or played with the Muppets or if you’ve memorized all of the North American professional sports mascots, then you’ve already admired Erickson’s handiwork. She is best known for creating the iconic Muppet characters Miss Piggy, Statler, and Waldorf, as well as professional league mascots Phillie Phanatic (MLB’s Philadelphia Phillies) and Youppi! (currently with the NHL’s Montréal Canadiens), among others.
In 1970, […]
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Playthings and Intellectual Property
I was a visiting Research Fellow at The Strong museum in July 2017. While at the museum, I researched the history of the toy industry, focusing on the ways in which the main trade journal, Playthings, represented the struggles of different companies to capitalize on the different opportunities the market offered to them. In doing so, I traced the links between intellectual property law and the making of the U.S. toy industry in the early 20th century.
The importance of Playthings magazine for legal […]
The Picnic Tradition: Playing Together and Staying Together
Labor Day weekend will be filled with the lighting of grills, the balancing of over-filled paper plates on knees, and the splashing of feet in lakes and pools. It’s prime picnic time in America!
People have been picnicking for more than 500 years. The French term “pique-nique” first appeared in print in 1694, referring to an indoor, potluck-type affair. Outdoor dining most likely has its roots medieval hunting feasts as documented in paintings and tapestries from the period, and the French […]
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Teetotums
“Are you a child or a teetotum?” a creature asks Alice in Lewis Carroll’s Through the Looking-Glass (1871). The bewildered Alice can’t think what to say in reply. Spun from one mad adventure to another, she might well resemble the iconic “teetotum,” or spinning top, that was used in 19th-century board games.
Today, most board games use dice to propel players around a game board. But in the 18th century, dice were seen as dangerous. Dice were used in gambling, after […]
The Myth of the Magical Summer: The Tropes, Transformations, and Transitions of American Childhood
“Summer just opens the door and lets you out.”
Deb Caletti, Honey, Baby, Sweetheart
The front of a school building shimmers in the sun. A loud bell rings. The doors burst open and a flood of children spills out, cheering and tossing papers into the air.
This image, used to the point of cliché, signals the start of summer and the freedom (albeit temporary) from the restrictions of school, the expectations of parents, and the anxieties of peer relations. In those precious ten […]