Play Stuff Blog

The Strong’s historians, curators, librarians, and other staff offer insights into and anecdotes about the critical role of play in human development and the ways in which toys, dolls, games, and video games reflect cultural history. Learn even more about the museum’s archival materials, books, catalogs, and other ephemera through its Tumblr page.

More Stories from the National Toy Hall of Fame

Get out your library cards and alert your book club! As far as we’re concerned, National Toy Hall of Fame season never ends, making it a fine time for another edition of Toy Stories: Tales of the Games and Toys We Love. Last year, I recommended books about 11 Toy Hall of Fame inductees and their inventors. This year, dive into four “old-timers” and one new inductee with this fresh reading list!

Halsam Products Company, How to Build with American Plastic Bricks, 1967,LEGO, Class of 1998

Named “Toy of the Century” in 2000 by both Fortune magazine and the British Association of Toy Retailers, LEGO blocks have delighted kids and their parents for nearly 70 years. In 1949, Ole Christiansen, a Danish carpenter, created a set of interlocking red-and-white “Automatic Binding Blocks." In Danish, leg godt means “play well,” and Christiansen named his company—and his bricks—LEGO.

In A Million Little Bricks: the Unofficial Illustrated History of the LEGO Phenomenon (2012), Sarah Herman tells the story of Christiansen and his son, Godtfred, whose innovations took the bricks from wood to plastic and brought LEGO to international success. David C. Robertson focuses on how LEGO embraced a new kind of innovation to survive and thrive in the tech revolution of the 1990s in Brick by Brick: How LEGO Rewrote the Rules of Innovation and Conquered the Global Toy Industry (2013). The Cult of LEGO by John Baichtal and Joe Meno (2011) brings LEGO into focus through the lens of modern pop culture with engaging text and photographs.

“In Derby Life: a Crash Course in the Incredible Sport of Roller Derby…” comic book, 1957Roller Skates, Class of 1999

In 1863, New York businessman James Plimpton developed skates with four wheels that turned easily and roller skating took off in all directions. By the late 1870s, most towns boasted skating rinks with hard wooden floors. Skating evolved from romantic rink skating to skate dancing, free skating, pairs and fours figure skating, speed skating, roller hockey, show skating, and rollerblading, which boomed in the 1990s. Roller derby, invented in 1935 by Leo Seltzer, experienced a rebirth in 2001 in Austin, Texas, and has since become a global phenomenon.

In Derby Life: A Crash Course in the Incredible Sport of Roller Derby (2015), Margot "Em Dash" Atwell recaps the history of roller derby from the 1930s to the modern, punk-inspired movement it is today. Atwell weaves stories from derby pioneers among practical advice on training, injuries, joining a league, and how to pick out your Derby name and persona.

“Deployment Strategy,” 1993, Barbie Liberation Organization collectionG.I. Joe, Class of 2004

In 1964, amid the Cold War, Hasbro introduced a new type of toy into the world of play. Named G.I. Joe after ordinary soldiers of World War II, the 11.5-inch male figure wore uniforms representing the U.S. military and had 21 moving parts. Hasbro branded it an “action figure” to distinguish it from dolls and created a variety of vehicles, equipment, and play sets to accompany it.

John Michlig’s intensely illustrated G.I. Joe: the Complete Story of America’s Favorite Man of Action (1998) features interviews with the toy designers, makers, and executives that brought G.I. Joe to life and documents Joe’s origins, his struggles during the post-Vietnam War era, and his triumphant return to the playroom in the 1980s and 1990s.

Nintendo of America, Inc., Nintendo media kit, 1990

Nintendo Game Boy, Class of 2009

Following the enormous success of its Nintendo Entertainment System home console, Nintendo launched Game Boy in 1989 and the system became an instant hit. Game Boy’s success was not driven by advanced graphics or processing power, but rather by simple and efficient design, head-to-head connectivity, and scores of intriguing games.

Relive every moment of Game Boy’s release with Game Boy World 1989 by Jeremy Parish (2015). Full-color images of the games’ packaging and gameplay, biographies of game developers, and in-depth exploration of each game released that first year make this book visually appealing and intellectually stimulating. For a full history of Nintendo, consult Good Nintentions: A 30th Anniversary Tribute to the Nintendo Entertainment System by the Gamespite Crew.

The Wiffle Ball, Inc., Catalog, 1965 and 2002 Wiffle Ball, Class of 2017

David N. Mullany, a retired semi-pro baseball player, noticed that his son and friend could not play a game of baseball in their cramped backyard—especially without breaking any windows. He began cutting holes in spherical plastic containers and gave them to his son for testing, eventually developing a ball with eight oblong slots that allowed the ball to grab air, thus diverting its trajectory. The Wiffle Ball, patented in 1957, slowed the game, shrunk the playing field, and made it conducive to play in post-World War II suburbia.

In Wiffle Ball: The Ultimate Guide (2010), Michael Hermann takes a deep dive into the world of Wiffle. The ball’s history is interwoven with Mullany family lore and interviews. Its influence on popular culture is reflected in celebrity interviews, from Nick Jonas to Julius Erving, and references to the Wiffle Ball in Family Circus comics and Beastie Boys lyrics.  Hermann also covers Wiffle Ball leagues and fields, the science behind the ball, and how to throw and hit like a pro.

Now that your “to read” list has grown a bit longer, it’s time to pick up a book and get going. By the time the next induction happens in November, there will be more toy stories to tell! 

Note: All of the books listed are available for checkout with your Monroe County Library System card from the Toy Halls of Fame exhibit at The Strong.

From Tall to Small: The Lure of Exotic Animals

Having grown up with dogs, cats, a rabbit, and the occasional fish or two, naturally I consider myself an anim

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Little People Go Big: The National Toy Hall of Fame Announces its Newest Inductee

Unless you have been out of touch for several days—say, locked in an epic game of Dungeons & Dragons—you have probably heard that Little People, the tiny figures that accompany Fisher-Price play sets, played a big role in the induction announcement of The Strong’s National Toy Hall of Fame on November 10.

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The National Toy Hall of Fame Is in Full Swing

On November 10, The Strong announced that the swing had been inducted into the National Toy Hall of Fame, along with Fisher-Price Little People figures and the game Dungeons & Dragons. Though the play figures and the role-playing game surely fit the hall’s criteria for iconic toys, the swing seems so suited to hall of fame status that its 2016 induction falls into the “it’s high time” category.

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Dungeons & Dragons: Innovative Role-playing Game Merits Hall of Fame Induction

In the 1970s, a group of gaming friends added the concept of role-playing to the previously straightforward play of war games. Gamers Gary Gygax and his associate Jeff Perrin published instructions for Chainmail, a medieval war game, in 1971. This game differed from all other published war games by including a fantasy supplement based in part on the increased cultural interest in the works of fantasy authors such as J.R.R. Tolkien and Robert E. Howard, author of the Conan series.

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The History of Play-Doh: Good, Clean Fun!

Chances are if you mention Play-Doh, your listener will know exactly to what you mean.

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A History of Film-to-Game Adaptations: Why I Play, Study, and (Sometimes) Like Bad Games

In October 2015, I was awarded a Research Fellowship from The Strong. I had access to the library, the archives, the museum itself, and the seemingly endless rows of shelves full of playthings of the past. Both my 14-year-old self and my current 30-something researcher self were in a happy place. My job is to study video games and teach about them—not a bad gig at all, I must admit—and I have been interested in the history and theory of digital and non-digital play for some time.

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MECC, The Company that Launched Educational Gaming

It is impossible to tell the story of educational computing without acknowledging the tremendous importance of Minnesota Educational Computing Corporation (MECC), the first organization to provide widespread access to games and other computer software for educational purposes.

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Barbie Hacks and Mods: On Swapping Voices, Removing Makeup, and Fighting Prejudice

Barbie has raised eyebrows since her debut at the 1959 Toy Fair. Modeled after the German Bild Lilli novelty doll, Barbie provided girls a playroom outlet for their dreams and aspirations. Inventor Ruth Handler knew that girls wanted to play at more than being a mother to life-sized baby dolls, but Mattel executives were skeptical.

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PLEASE DO NOT TOUCH … And Why Some People Do, Anyway

If you are a human with a job and colleagues, your coworkers probably send you links to various items on the Internet. These may include the occasional funny cat video, but most of the time the content probably has a legitimate connection to your job. In my case, people send me numerous articles about preservation and, thankfully, most of it is good news.

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“He Shoots! He Scores!”: Hockey Games for the Off-Season

Being a fan of a professional sports team can be a lot of work. Sure, you can casually flip through the television channels on a Sunday afternoon and watch a few minutes of football, or you can accept some free tickets to a baseball game just to appreciate the sunshine and some stadium hot dogs, but folks who call themselves “die-hard fans” really take their enjoyment of sports to a different level.

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