Psychologists tell us that by age four, children are very good at differentiating playing from fighting. But, what about those events that fall in the middle, play-fighting and rough-and-tumble play? Can fighting be playful?
Here we have an instinctive sense of the answer to the question—one that most of us boys honed by experience. We know the difference. The culture informally discouraged fisticuffs (but not verbal rough-and-tumble) for girls of course. And legal strictures discouraged it, too. For most of the 20th […]
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The Smile that Wins: From Infocom to Portal
Sometimes we play to compete, to engage in what the play scholar Johan Huizinga termed agon, or competition. That is why we love athletic contests. And yet many other types of play don’t prioritize competition. Instead they reward the silly and the nonsensical. Recently, watching two of my sons tussling reminded me that tickling contests, humorous ripostes, pun-making….all look for the reward of a smile rather than the thrill of victory.
Clever video game design often evokes laughter in players. Infocom […]
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Sandcastles
Summer seemed endless when I was a kid. After school let out, the days passed slowly and the month of September felt like a long, long distance away. Now, as an adult, summer days feel short and precious, slipping through my fingers like sand until suddenly it’s autumn. And the sands of time aren’t the only things slipping out of my grasp. As a curator at the National Museum of Play at The Strong, sometimes it’s actual sand that slips […]
Cataloging ICHEG’s Collections
Museum guests and donors often inquire about what exactly happens to materials that ICHEG acquires for its collections. As ICHEG’s Acquisitions Cataloger, I handle and research electronic game-related artifacts, and I’m always pleased to answer that question.
Before an artifact becomes an official part of The Strong’s collections, it must be researched thoroughly and entered into our database system, known as Argus. Take for example, Myst III: Exile, one of the many games recently donated by 1Up. I begin with the […]
Outdoor Fun: Toys You Throw
I love to throw things and always have. Softballs, paper airplanes, Frisbees, water balloons, you name it—if it can be thrown, tossed, or side-armed, I’m there. Sometimes I like to throw for distance and speed, other times for accuracy. Trajectory, body mechanics, kinetic energy, and velocity are part of the formula. Those factors (combined with other variables) determine how far you can throw something, what direction it will take, and how fast it will go. Sometimes I just like to […]
A Video Game I Quit Playing
Modern Americans are constantly bombarded with choices—local markets sell up to 25 different brands of water, media sources overload us with reports from the campaign trail, and college freshman opening a course catalog can be overwhelmed with options. Some people believe that choice rationally reflects desires, traits, and situations, and if we’re grounded in our beliefs and values, then making a decision should prove relatively easy. Recently, I played a game—Shadow of the Colossus—that caused me to question both my […]
Droopy the Crow, the Surprising Bird Brain, and Play
I gave Droopy his name when he first appeared outside my office window at the National Institute for Play headquarters nearly ten years ago. He’s old for a wild crow. An injured wing made him easy to pick out as a youngster but has not seemed to hinder him since. He’s raised a brood each year with a crow version of aggressive mentoring and attentive tough love. Crows brood cooperatively and for long periods, and so crow young get plenty […]
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Free Play, Back in the Day
As kids, we would sometimes say, as a mean joke, “He’s so dumb, he forgot how to play!” We thought it was funny then—as 10 year olds. But it’s hardly a laughing matter, then or now. The worry today comes with the knowledge that more and more kids aren’t learning how to appreciate free play—the type without rules or structure.
In the 1990s, researchers began to investigate Nature Deficit Disorder—the pattern of children becoming disconnected from the natural world by indoor […]
Pizza + Video Games = Fun
Chuck E. Cheese’s is updating its mascot in an effort to reach a new generation of people who love pizza, video games, and the combination of the two. As a parent whose children have attended many functions at Chuck E. Cheese’s restaurants, I wish them the best of success in their new branding efforts. As a video game historian I can’t resist thinking about the origins of the chain.
As many video game fans know, Nolan Bushnell, who founded Atari, also […]
