Consider a paradox: people who play the fastest devote great lengths of time to doing so. This presents a conundrum only slightly less challenging than a Rubik’s Cube—unless you’re the current world record holder, who solved the puzzling polyhedron in less than six seconds. If you asked champion Feliks Zemdegs, he’d probably say the goal of playing quickly is achieved slowly.
Videos abound online in which Rubik’s Cube gurus demonstrate how to solve the puzzle. Novices will have no trouble with […]
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Albert Paley: Gravity, Sculpture, and Play
Less than a minute into my scheduled interview with world-renowned sculptor Albert Paley, we knew we had a problem. I wanted to talk about how he played as a child, but Paley wanted to know what I meant by play. And just like that he became the interviewer and I was the one reaching for answers. It’s a great question. I gave the answer most people interested in play can agree with: play is self-initiated, self-regulated, and self-limited. Play has […]
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What if Dali Made Video Games?
PBS recently launched the Idea Channel, a bi-weekly series that examines the evolving relationship between modern technology and art. In the episode “Super Mario Brothers as Surrealist Art?”, host Mike Rungetta advocated for the game’s place in the canon of great surrealists.
In reviewing the gameplay experience, Rungetta said “you eat a flower that lets you spit fire…and there’s this guy that throws armadillo-type things from a cloud. These sound like the ravings of a mad man.” Of the surrealist experience, […]
Boys Will Be Boys…
…except when it comes to toys.
We spend a lot of time talking about the way the media portrays women—how images of svelte, scantily-clad models on New York City’s sky-high billboards affect us mere mortals below, for instance. The struggle with body image and beauty standards begins at a very young age for girls, often with toys like Barbie, the beautiful doll who stares mockingly up at everyone unfortunate enough to be made of something other than flawless plastic. But this […]
The Magic Circle: Cheating in Video Games
Players disagree about what constitutes cheating. In her book, Cheating: Gaining Advantage in Videogames, Mia Consalvo defines cheating as an action that “breaks the magic circle,” meaning players leave the imaginary world to reach outside for answers. This “magic circle” concept originated in Dutch historian Johan Huizinga’s book Homo Ludens, in which he explains how play takes place in a closed-off area, separated either physically or mentally from the rest of the world. Consalvo further defines cheating as an action […]
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To Gender or Not to Gender, That’s the Question
I’m a bit of a mossback when it comes to language. Specialized usages and jargon set my teeth on edge. So when I overheard the rent-a-cop at the county fair lean into his walkie-talkie with “what’s your six?” when “where are you?” would do perfectly well, I started to grind molar enamel. But of course to close one’s mind to innovation of this sort walls one off to the creativity of the evolving language. And because we Americans give ourselves […]
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The Path to Toy Invention: Greg Hyman
“Hey, Mom. Where do toys come from?”
Perhaps kids don’t ruminate about the origin of toys as they might about a newborn sibling, but toys do come from somewhere. Toy inventors dream new ones up all the time, to the delight of kids everywhere. The National Museum of Play’s collections include toy prototypes and design papers from a number of toy inventors like Greg Hyman, creator of popular toys such as Alphie, Talking Barney, and Tickle Me Elmo. How Hyman became […]
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Playing with Your Head: What do You Do When Red Looks Blue?
Did you know that it’s rumored that a simple game helped counterintelligence agents discover Russian Spies? For decades, this classic psychology experiment based in a simple, funny, yet devilish game continues to demonstrate how play reveals the inner working of our minds.
Try this. Read the following set of words out loud:
Red Blue Yellow Green Purple
Piece of cake, right? Now, (and here’s the brain-teaser) say out loud the color of the text in each word:
Red Blue Yellow Green Purple
Um, er, […]
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Little Golden Books and Little Red Riding Hood: The Better to Read with You, My Dear
Simon and Schuster published the first Little Golden Books in 1942. Filled with colorful illustrations and appealing tales, these inexpensive picture books hooked kids across America. Thanks to my cousin’s hand-me-downs, my childhood library contained a copy of the series’ Little Red Riding Hood. I confess, I forgot about this book until I began to work on a new display of Little Golden Books for Reading Adventureland at the National Museum of Play at The Strong.
From a ravenous wolf that […]