It’s game night and my friends are gathered in my dining room. Four of them are face-down in a plateful of whipped cream, with their hands tied behind their backs, desperately trying to find snack-size candy bars hidden underneath. The rest of the group are laughing raucously, cheering their partners on. The goal of the first group to find and eat all five hidden snack-size candy bars is well on its way, and it looks like it’s coming down between […]
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When the Old Becomes New—Timeless Toy Designs
“Hey! I had one of those growing up!” is a frequent statement we hear from guests roaming through The Strong. With such a large and diverse collection on display, everyone young and old can discover personal treasures behind the glass cases. The nostalgia of smiling childhood memories brings joy, as toy companies have discovered.
Although children are the key demographic for most toys, adults often make the purchasing decisions. So toys must also appeal to the grownups. And toy companies […]
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The Global Scope of the World Video Game Hall of Fame
Genius knows no boundaries.
That’s the inescapable conclusion I reach when I look at the 2016 finalists for The Strong’s World Video Game Hall of Fame. The nominated games are equally distributed across three continents (Asia, Europe, and North America) and reflect how the video game industry has developed around the world and how the most successful video games often tap into universal themes.
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Finding Race and Play at The Strong
The Strong’s research fellowship program not only provides an opportunity for scholars to view rare material in the museum’s collection and archives, but it also expands the potential for the study of play in academia. Being surrounded by the artifacts of play with which we all have experiential knowledge helped me realize the importance of studying play objects and children’s culture. Although my research focuses specifically on Mattel’s historical production of Black Barbie dolls, The Strong reminded me why my […]
Living Books Donation Documents the Heyday of CD-ROM
In the early 1990s, CD-ROMs promised consumers a dramatic leap forward in the capabilities of computers to provide immersive experiences. For example, the puzzle adventure game Myst used the new technology to plunge players into a mysterious, hypnotic world of exploration that provided enchanting graphics and mesmerizing music; Roberta Williams used the discs’ larger storage capacity to feature full-motion video in her horror game, Phantasmagoria; Jordan Mechner took advantage of the media format to play with high-quality animation in The […]
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Batman v Superman: Batman Wins
Okay, I’ll confess that I haven’t actually seen the movie Batman v Superman: Dawn of Justice. But in my personal comparison of the two iconic superheroes, Batman wins almost every time.
I should explain that I grew up in the 1960s and hadn’t really paid much attention to superheroes until 1966 rolled around. Superman, who needed him? From what I could see of the black and white Adventures of Superman television series that originally aired between 1952 and 1958 and […]
They’re Gr-r-r-eat! Cereal Box as Serial Docs
Can you get enough of that Sugar Crisp? Does the crunch always give you away? And are Trix just for kids? Cereal slogans have become embedded in popular culture, and even satirized in television shows. Such slogans were made memorable at the time by the cereal mascots that voiced them in animated commercials. However, these slogans were also often splashed across cereal boxes. Lucky the Leprechaun has been promising that his cereal is magically delicious since 1964 (except for a […]
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Pinball Matters
As I stood outside The Strong’s new permanent Pinball Playfields exhibit, I couldn’t help but see and overhear our guests’ reactions to the flashing lights and distinct pops and thumps of the pinball machines. “Pinball! Yes!” I heard someone cheer. Another guest who noticed I worked at the museum stopped to tell me, “You’ve made my husband very happy.” As I watched smiling children, young families, and adults play in the exhibit, I heard another person ask a companion, “They […]
From Luxury to Affordability
One of the most interesting stories of the history of play in North America is its economic “democratization.” Broadly speaking, over the course of the late 19th century and throughout the 20th, a rising standard of living allowed more North Americans to devote extra time to playing.
This trend from luxury to affordability paralleled similar developments—at the beginning of the last century, education began to reach more children as school reformers pursued a policy of “classes for the masses.” And after […]