Six years ago, James Paul Gee announced at the beginning of his book, What Video Games Have to Teach Us about Learning and Literacy, “I want to talk about video games—yes, even violent video games—and say something positive about them.” It was not quite as provocative as Martin Luther nailing his ninety-five theses to the door of the castle church in Wittenberg, but it was nonetheless a bold statement at a time when few scholars promoted the educational value of […]
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