In the 2006 New York Times article “The Cute Factor,” Natalie Angier investigated how cuteness affects society. She wrote “scientists who study the evolution of visual signaling have identified a wide and still expanding assortment of features and behaviors that make something look cute.” Cute cues include roundness, floppy limbs, a side-to-side gait, vulnerability, and need, among others. After reading Angier’s article, I realized cute factors affect my game selections.
Sackboy from Geek Crafts
Mark Healey and Dave Smith’s Little Big Planet […]

