By: Alexander Parry, 2025 Strong Research Fellow
In December 2021, TIME journalist Emily Barone published an editorial about the conflict between her and her children over plastic toys. Barone explained her misgivings about the sea of “eco-terrible plastic junk” available to kids and wondered how to reconcile her environmentalism with the shelf appeal of colorful, heavily-advertised, and often battery-powered toys. These cheap and flimsy items, Barone observed, were nearly impossible to recycle, contributing to air and water pollution and to the […]
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Nintendo’s Forgotten Accessibility Pioneer: The 1989 Handsfree Controller
By: Hana Hanifah, 2025 Valentine-Cosman Research Fellow
In recent years, the momentum for accessibility in games has gained significant traction. Many custom configurations, such as captions, remappable controls, and adaptable hardware, are becoming the norm as more people, especially those with disabilities, play and engage in games. The Xbox Adaptive Controller and the PS5’s Access Controller have been rightly praised and documented in the mainstream media. However, several decades before they emerged, there was an innovation that quietly went to the […]
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Exporting the Dreamhouse: Barbie in South America
By: Eva Maria Rey Pinto, 2025 Valentine-Cosman Research Fellow
Ever wonder how America’s sweetheart snuck into every corner of the Americas? In 1974, Mattel’s founders, Ruth and Elliot Handler, resigned after financial scandals and IRS investigations. This sparked a crisis lasting through the 1980s. New leadership pivoted by licensing Barbie to global toy companies, reducing production costs while maintaining profits through local production and distribution, preserving the brand’s success. Given its geographic proximity, the Latin American market held strategic interest for […]
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Family Ties: A Short Story of Brøderbund
By Justin Schofield, Valentine-Cosman Research Fellow at The Strong National Museum of Play
Growing up, my brother and I played a computer game called Just Grandma and Me, a virtual book that reads to you and allows you to interact with the illustrations. I used to scramble off the bus to boot it up after school, and my brother and I listened to it together countless times.
At the time, I didn’t think of Just Grandma and Me as educational nor did […]
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Growing Up with The Strong: Revisiting Childhood Play
By Génia Abbey, 2025 Collections and Conservation Intern
How many people can say they’ve had the opportunity to work somewhere they used to love as a child? This summer, I have been lucky enough to return to a place that holds cherished childhood memories for me, The Strong National Museum of Play. Over the course of my summer internship, I have not only had the chance to discover what happens behind the scenes at a large museum and to learn more […]
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Game Changers: Women Who Built Community Through Play
By: Kristin Fitzsimmons, 2025 Valentine-Cosman Research Fellow at The Strong National Museum of Play
In her 2011 book Alone Together, Sherry Turkle wrote that “in the half-light of virtual community, we may feel utterly alone. As we distribute ourselves, we may abandon ourselves.” Turkle’s concern 14 years ago that anthropomorphized machines and digital networks might counterintuitively alienate us from each other now seems almost quaint post-Covid 19 as many of us grapple with the impact of generative AI. I came to […]
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Rethinking the Sound of Early Video Games
I arrived at The Strong National Museum of Play hoping to uncover more about the history of music in early video games—especially those released before 1985, the year the Nintendo Entertainment System launched in North America. I was particularly interested in games created by Atari in the 1970s and early ’80s. Many accounts of video game music history follow a familiar narrative: sound moves from silence to fully integrated musical scores, evolving in lockstep with technological advances. It’s an appealing […]
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How Play Is Preserved
How do you use objects to capture and preserve a concept as abstract as play? For although play stands as a universal phenomenon, it is also a deeply subjective experience, which can look and feel completely different depending on the time, place and people engaging in it. How can anyone, much less an entire museum, adequately convey such a personal and imaginative experience through artifacts in a way that does play justice? In my time as an intern with The […]
Chasing Brian Sutton-Smith and Gregory Bateson: Retracing Metaplay
I had the amazing opportunity through a G. Rollie Adams Research Fellowship to visit The Strong National Museum of Play in order to conduct research for my project on metaplay.
The purpose of this fellowship was to build on my dissertation research, specifically delving further into the theory of metaplay. In my review of the literature, metaplay was poorly defined and inconsistent in its (under)utilization in scholarship since eminent anthropologist Gregory Bateson loosely introduced the idea in a conference paper in […]
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