Back in earliest months of the U.S. COVID-19 lockdown in 2020, you may have missed the flurry of board game articles all recommending the same game: Pandemic, the 2008 cooperative game where players race around a world map to cure four simultaneous infectious epidemics before the world is lost. Great minds think alike; The New Yorker, Wall Street Journal, Mashable, NPR, and more outlets raced to publish articles on the resonance of playing Pandemic in an actual pandemic. Most of […]
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From the Page to the Playroom
In 1976, scholar Barbara Bader defined a picture book as “text, illustrations, total design; an item of manufacture and a commercial product; a social, cultural, historic document; and foremost, an experience for a [reader/beholder]. As an art form it hinges on the interdependence of pictures and words, on the simultaneous display of two facing pages, and on the drama of the turning page.” I am fascinated by these works of art. Picture books serve as visual and tactile experiences. Many […]
Making Space for Play
This month we opened our new maker space, Play Lab. It’s a bright, busy place, filled with equipment for assembling, building, crafting, cutting, designing, fashioning, gluing, hammering, programing, soldering, and weaving. Our public programming team and guest services staff will hold facilitated sessions where kids (and adults) can create. It’s hands-on fun!
For kids, making things is an essential type of play, one that teaches as it engages. Scholars note the benefits of construction play. Construction play trains spatial skills. It […]
Play Pals: Dolls, Action Figures, and More
For as long as play has existed, humans have been making dolls in some form or another. The ancient Egyptians carved figures of their deities, Roman children had dolls of famous gladiators, and as time progressed, these artificial chums became more intricate and advanced. Even Thomas Edison would throw his hat into the ring of manufacturing dolls, though he’d have little success with that venture. Nevertheless, the industry of dolls and action figures would be significant for much of human […]
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Keeping the Adventure Fun for Everyone: Safety tools for Tabletop Roleplay Games
In a 2020 blog, I discussed how during the pandemic many players of Tabletop Roleplay Games (TTRPGs) turned to platforms online to continue their adventures. I wasn’t alone in turning to TTRPGs for entertainment while stuck at home because that year, National Toy Hall of Fame inductee Dungeons & Dragons saw sales jump 33%! That jump doesn’t even touch on the hundreds of indie TTRPGs that have been released through various crowdfunding sites in the last few years. With more […]
A Real American Hero: Invest in G.I. Joe
The first G.I. Joe action figure, initially named an “action soldier,” appeared in 1964. Even though the series was renamed the G.I. Joe Adventure Team in 1975 to downplay associations with the Vietnam War, for many kids Joe remained a soldier. The origins of the term “G.I.” have been debated but, during World War I, U.S. soldiers were referred to as “G.I.’s.” Cartoonist and draftee Dave Breger is credited with adding the “Joe” in his 1942 cartoon strip “G.I. Joe” […]
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Everybody Plays the Fool
On a recent morning, I was out early at our local Wegmans supermarket. Because the store had just opened there were few people there and I could hear the music playing over the loudspeaker. In this case, it was the 1970s R&B song “Everybody Plays the Fool.” Like an ear worm, the chorus stuck in my head:
Everybody plays the fool, sometime
There’s no exception to the rule
Listen, baby, it may be factual, may be cruel
I ain’t lyin’, everybody plays the fool
I […]
Let Me In!
Every year, The Strong receives thousands of nominations for toys that people believe—or, more accurately, KNOW—should be inducted into the National Toy Hall of Fame. Most years, the number of nominations hovers in the 4,000–6,000 range. But in 2021, more than 55,000 nominations poured into the museum. Was it just that people working from home with fewer outlets for their attention found themselves with more time to advocate for their favorite toys and games? Maybe. But ever since The Strong […]
The Billiken Doll’s Racist History
My current book project looks at Orientalism in American toy culture at the turn from the late 19th to the early 20th centuries. Its primary objects of analysis are Japanese dolls, imports from Japan that were often imagined as Japanese American immigrants by the children who played with them. However, in researching this topic, I soon came upon another, much stranger artifact of interest: a toy called the Billiken doll. At first, this doll struck me as profoundly bizarre. It […]