By Bob Boden, co-founder of the National Archives of Game Show History
On September 4, 1998, ITV network in the United Kingdom premiered a one-hour primetime game show called Who Wants to Be a Millionaire. It featured one contestant, sitting across from host Chris Tarrant, answering up to 15 multiple choice general knowledge questions of increasing values, from £100 to a top prize of £1 million. As long as the player answered questions correctly, they could remain in the “hot […]
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A Sight to Behold: Dungeons & Dragons’ Beholder Monster
In light of 2024 being the 50th anniversary of the famous tabletop roleplaying game Dungeons & Dragons, it felt right to investigate more iconic monsters from the game. A few months ago, I wrote about Tiamat, the dragon that stands over The Strong Museum’s Hasbro Game Park, so now it’s time to investigate another monster that has been around since the beginning of Dungeons & Dragons. Thankfully, I did not need to look far because right on the cover of […]
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Play in an Icelandic Saga
The forms of play are many and various. Take a look around a contemporary playground and you’ll see all sorts of play: physical, active play; imaginary play; conversational play amongst the children and adults; play with sticks, pinecones, wood chips, and other found objects; daydreaming; and the list might go on. What is true now has always been true in human history, and so when we look at almost any historical source we can find in there evidences of play […]
Preserving Play: Beyond Toys
As a museum of play, one of the largest segments of The Strong’s collection is toys. Of our more than 300,000 museum objects (not including the additional 235,000 items in our library and archives), approximately 178,000 objects are either toys, games, miniatures, electronic games, or dolls. Play itself is an activity or experience, not an object, so when collecting around play, playthings are often the most directly related physical manifestation of play. That being said, not all play involves a […]
Stimulus Correspondences and Game Design: The Complex Case of Simple Simon
On the exhibit floor of The Strong National Museum of Play, somewhere between the Pinball Playfield and Sesame Street exhibits, there is a quote by Diane Ackerman: “Play is our brain’s favorite way of learning.” This quote resonates deeply with me as a Cognitive Neuroscientist interested in the relationships between brain and behaviour, as well as the numerous ways in which games and science interact. For one very special week in October 2023, I was fortunate to visit The Strong […]
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Mister Rogers’….Game Show
By Adam Nedeff, researcher for the National Archives of Game Show History
More than two decades after the final episode of Mister Rogers’ Neighborhood aired in 2001, the legacy of Fred Rogers has endured. Rogers has been the topic of a major feature film, It’s a Beautiful Day in the Neighborhood starring Tom Hanks, and a documentary film, Won’t You Be My Neighbor. His namesake company, Fred Rogers Productions, has produced numerous public television series, including the spinoff Daniel Tiger’s […]
Original Jeopardy! Debuted 60 Years Ago
By Adam Nedeff, researchers for the National Archives of Game Show History
Barely five years removed from the quiz show scandals of the 1950s, NBC surprised viewers by touting an exciting new quiz show in which the contestants would be told all the answers…the catch was, they had to provide the questions. Sixty years ago this month, America was introduced to Jeopardy! in March of 1964.
Merv Griffin had lamented to his wife, Julann, about the absence of Q&A shows […]
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From Playing Cards to Divination
When I say “tarot cards” you probably conjure up an image of fortune tellers in your mind. Or you might picture the hundreds of decks of the famed 78 cards available in stores. The images on tarot cards always vary, but the structure remains the same: the Major Arcana [also known as the trump cards], and the Minor Arcana, made up of four suits. But did you know, these cards were not used for divination until the 18th century? And […]
The More Things Change. . .
Nature always strives for balance. While at times it may be fragile, there are ecosystems all around us that are evidence of this fact. Even in our own lives, we naturally strive for a state of equilibrium. We’re tired, so we sleep. We’re hungry, so we eat. We’re stressed . . . so we play.
The past few years have certainly had their share of stresses, from civil unrest to economic woes and, oh yeah, a global pandemic. It’s more important […]