By: Alexander Parry, 2025 Strong Research Fellow
In December 2021, TIME journalist Emily Barone published an editorial about the conflict between her and her children over plastic toys. Barone explained her misgivings about the sea of “eco-terrible plastic junk” available to kids and wondered how to reconcile her environmentalism with the shelf appeal of colorful, heavily-advertised, and often battery-powered toys. These cheap and flimsy items, Barone observed, were nearly impossible to recycle, contributing to air and water pollution and to the […]
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Committed To Memory: The Glynn Family Scrapbook, Part 2
When we last left off, I was twenty pages deep into the expansive Glynn family scrapbook. During my brief pause, my curiosity about the family and their memories grew. I turned to The Strong’s online archive—formally known as the Brian Sutton-Smith Library & Archives of Play—to bolster my previous “investigation.”
Through my research, I learned that, despite my initial assumptions, Maxine and Alfred were a childless couple. According to the National Library of Medicine, a third of couples during the 1930s […]
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Stacks & Steps: Growing with Interns, One Box at a Time
Being an Archivist is literally my dream job but one thing I did not expect was how satisfying it is to work with interns. You get to watch as they build confidence day by day in the decisions they make, hear them laugh as they find something unexpected or funny, listen to the yawns while they’re slogging through the “boring” tasks (removing staples from hundreds of pages can get repetitive), and best of all, see that spark ignite into “YES! […]
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Children’s Literature in The Strong’s Collections
Where can one find a good children’s book in The Strong Museum? The answer is almost everywhere in the museum’s two separate libraries—the Grada Hopeman Gelser mini-branch that is part of the Monroe County Library System (MCLS) and the Brian Sutton-Smith Library and Archives of Play. Both libraries are full of old and new children’s books. Why might that be? Well, children’s literature is a way of learning through the playfulness of storytelling, a major avenue of artistic expression, interacting […]
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Exporting the Dreamhouse: Barbie in South America
By: Eva Maria Rey Pinto, 2025 Valentine-Cosman Research Fellow
Ever wonder how America’s sweetheart snuck into every corner of the Americas? In 1974, Mattel’s founders, Ruth and Elliot Handler, resigned after financial scandals and IRS investigations. This sparked a crisis lasting through the 1980s. New leadership pivoted by licensing Barbie to global toy companies, reducing production costs while maintaining profits through local production and distribution, preserving the brand’s success. Given its geographic proximity, the Latin American market held strategic interest for […]
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Steve Epstein and The Broadway Arcade
The history of coin-operated games often focuses on the stories of big companies, savvy executives, talented game designers, and iconic games. But that is hardly the full story. As my colleague JP Dyson reminds us, where we play matters. That’s one reason why I was so delighted to work with the family of Steve Epstein (1948–2020) to preserve a collection of materials related to his career, including his work to turn The Broadway Arcade in New York City into a […]
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All Work and No Play? Fun in the Workplace
Employees at The Strong are fortunate to work in a place that encourages a fun and playful environment. It’s in our mission statement: “Through play, we encourage learning, nurture creativity, promote discovery, and transform the lives of people of all ages.” This applies not only to our approach to the visitor experience, but also to ourselves as we work.
As a member of the Collections team, I get to test games in the Infinity Arcade exhibit once a month before the […]
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Game Changers: Women Who Built Community Through Play
By: Kristin Fitzsimmons, 2025 Valentine-Cosman Research Fellow at The Strong National Museum of Play
In her 2011 book Alone Together, Sherry Turkle wrote that “in the half-light of virtual community, we may feel utterly alone. As we distribute ourselves, we may abandon ourselves.” Turkle’s concern 14 years ago that anthropomorphized machines and digital networks might counterintuitively alienate us from each other now seems almost quaint post-Covid 19 as many of us grapple with the impact of generative AI. I came to […]
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Rethinking the Sound of Early Video Games
I arrived at The Strong National Museum of Play hoping to uncover more about the history of music in early video games—especially those released before 1985, the year the Nintendo Entertainment System launched in North America. I was particularly interested in games created by Atari in the 1970s and early ’80s. Many accounts of video game music history follow a familiar narrative: sound moves from silence to fully integrated musical scores, evolving in lockstep with technological advances. It’s an appealing […]
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