Denise Chaudhari was the first woman hired for the then-secret Xbox project, where she designed more than just the original “Duke” controller that launched with the system in 2001.
Off the Grid: Tron Evolution and DRM Authentication
Digital rights management (DRM) tools have been used on software for decades. Companies install these protections to defend software from piracy or the unauthorized copying of the data. However, although designed with the best of intentions, DRM can have a negative effect on legally purchased software as well.
In 2010, Disney released the game Tron Evolution as a tie-in to the company’s Tron: Legacy movie, and distributed it on console and Windows computer platforms. While the console versions have their own […]
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Game Saves: Unreleased Gremlins The Arcade Game by Atari
Digital Games Curator Andrew Borman uncovers the history of Atari’s Gremlins The Arcade Game, from its initial conception in 1983 to its cancellation in 1985.
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Game Development Is a Harsh Mistress
Making a video game can take months or even years to create from start to finish. It isn’t always a straightforward process either: character designs change, stories get rewritten, and entire gameplay mechanics are removed or added throughout the development process. But sometimes all the hard work, sweat, and tears that go into making a game doesn’t end with a product on the shelf. Sometimes, a game’s release is cancelled.
In 2016, Interplay Entertainment founder Brian Fargo donated a […]
Game Saves: Preserving the First LGBTQ Electronic Game
Floppy diskettes are an incredibly volatile medium. Available in multiple shapes, sizes, and formats, the magnetic disks were often used, rewritten, and eventually tossed aside as new methods of data storage arrived. Disks by their very nature are disposable, and younger generations may only recognize a floppy disk as a save icon. With some experts estimating the lifespan of a floppy disk at 10 to 20 years under the best conditions, many pieces of software, including games, are at risk.
Caper […]
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