Museum News

May 2018

The Strong hosts a Kids' Race at the professional-level Rochester Twilight Criterium cycling race.
Rae Proefrock (second from right), director of the Herschell Carousel Factory Museum, and her husband, Chuck, present The Strong with a Certificate of Appreciation for its continued care of the 100-year-old Elaine Wilson Carousel.
Nearly 50 educators attend The Strong’s “Reclaiming Joy through Song, Movement, and Stories” annual education conference, featuring authors and educators Steven Levy and Anna Rainville. Both pictured here with Debbie McCoy (center), The Strong’s assistant vice president for education.

April 2018

The World Video Game Hall of Fame names the inductees for 2018: Final Fantasy VIIJohn Madden FootballSpacewar!, and Tomb Raider
Judd Ruggill and Ken McAllister (middle), directors of the Learning Games Initiative at the University of Arizona, visit The Strong to conduct research for a book about video game preservation. Pictured here with the museum's Jeremy Saucier (left) and Jon-Paul Dyson (right).
The Strong's Steve Dubnik, Chris Bensch, and Nic Ricketts accept a donation of the Lost and Found game during its launch party at Rochester Institute of Technology.   
The National Endowment for the Humanities awards The Strong a $75,000 planning grant for exhibits that explore the history and importance of electronic games.
The Strong welcomes nearly 200 members of the Museum Association of New York for a "Night of Play."
Jon-Paul Dyson, director of The Strong's International Center for the History of Electronic Games, speaks about the importance of video games to the community at Digital Rochester's "Level Up: Get in the Game Rochester" event.

March 2018

The Strong’s World Video Game Hall of Fame names the 12 finalists for 2018: AsteroidsCall of DutyDance Dance RevolutionFinal Fantasy VII, Half-Life, John Madden Football, King’s Quest, Metroid, Minecraft, Ms. Pac-Man, Spacewar!, and Tomb Raider.
The Strong receives a donation of thousands of artifacts, including first-edition strategy and simulation games, wargames, and role-playing games that explore a pivotal time in game development before the computer age.