While licensed titles dominated the Game Boy Advance, some developers looked to create more ambitious titles for Nintendo’s handheld. Gatehouse Games, comprised of former members of Core Design, the studio responsible for Tomb Raider, hoped that “Spiralstone” would be the next big hit. While early prototypes were made, the game would ultimately never hit store shelves. Tom Scutt and Martin Gibbins, two of the three primary developers of the title, shared with me what went wrong, and what the plans were for the title. I discuss all of this in this episode of Game Saves!

