• Skip to primary navigation
  • Skip to main content
Open Today clockOpen 10 a.m.–5 p.m., Fri. 10 a.m.–8 p.m.
  • Educators
    • Philosophy
    • Pre-K to Grade 6
    • Grades 7 to 12
    • Field Trips
    • School Visit FAQs
    • College and University Programs
    • Professional Development
  • Woodbury School
    • Woodbury School FAQs
    • Woodbury School Staff
    • Current Academic Calendar
  • Blog
  • Journal of Play
    • About
    • Journal Issues
    • Information for Authors
    • Book Reviews
    • Subscribe
  • search-icon
Logo for The Strong National Museum of Play with a marble replacing the "O" in "Strong". The word "Strong" is in purple as well as the word "Play" in the subheading.

The Strong National Museum of Play

Visit the Ultimate Play Destination

  • Visit
    • Hours and Admission
    • Directions and Parking
    • Events Calendar
    • Membership
    • Accessibility
    • Museum Rentals
    • Dine and Shop
  • Exhibits
    • Museum Exhibits
    • Online Exhibits
    • National Toy Hall of Fame
    • World Video Game Hall of Fame
    • Skyline Climb
    • Play Lab
    • Butterfly Garden
    • Carousel and Train
  • Collections
    • Search Collections
    • Brian Sutton-Smith Library & Archives of Play
    • International Center for the History of Electronic Games
    • The National Archives of Game Show History
    • Research Access
    • Research Fellowships
    • Donate an Artifact
    • Preservation
  • Support
    • Expansion Campaign
    • Individual Giving
    • Corporate Giving
    • The Play Ball
  • About
    • Margaret Woodbury Strong
    • Museum News
    • Board of Trustees
    • Play Makers Leadership Council
    • Community Access
    • Annual Reports
    • Press Room
    • Books
    • Play Quotes
  • Donate
  • Buy Tickets
Home triangle separator Blog triangle separatorThe First Mobile Game Goes Viral: Pigs in Clover

The First Mobile Game Goes Viral: Pigs in Clover

In the 1880s the toymaker Charles Crandall invented a dexterity game a player could hold in one hand. People had likely crafted similar games, often called “ball-in-a-maze” puzzles, for many years. But Crandall’s creation, titled Pigs in Clover, was the first to become popular, sell thousands of units, and cause enough of a stir to be written about and imitated. How did this happen?

Pigs in Clover, Charles M. Crandall, 1889. Gift of Ellen and Arthur Liman, The Strong, Rochester, New York.

Pigs in Clover consists of three concentric cardboard rings fixed to a wood base. The puzzle challenges players to drive pigs (marbles) through clover (the outer rings) and into a “pen” (inner ring) at the center of the playfield without physically touching the marbles. In other words, a player must tilt and carefully shake the device’s playfield to complete the goal. In the 19th century, Americans were familiar with the expression “as happy as a pig in clover,” and solving the puzzle might prove as difficult as driving pigs away from their favorite food.

The game proved so popular in the United States, and then in Europe, that demand soon outpaced Crandall’s manufacturing capabilities. And many rival firms brought out similar games, often using the word “pigs” in the title. Granted a patent for his creation in 1889, Crandall soon assigned distribution rights to the large game company Selchow & Righter. In exchange, that firm printed advertising for its popular game Parcheesi on the game’s inside cover. Despite his patent, Crandall and his team could never prosecute the many different firms that manufactured similar pig-herding games. Meanwhile, in March 1889, the Chicago Tribune reported in jest on how Pigs in Clover was causing loss of sleep and productivity—like some critics of today’s mobile phone gamers—as “Dinners grow cold. Young ladies are not dressed for the theaters. Business is paralyzed. Commercial magnates are locked in their private offices. Clerks doze over their desks after sleepless nights…Everybody has at once undertaken to drive those mischievous little pigs from the clover into the pen.”

Pigs in Clover, Waverly Toys, about 1900. The Strong, Rochester, New York.

The similarities to some of the mobile games we play today—in both method of play and in criticisms generated—are remarkable considering the era of Pigs in Clover’s creation. When we play a mobile game today we challenge ourselves to beat our last record, or to rise to a new level of difficulty. Sometimes we “zone out” in our concentration toward a better score. It appears that Pigs in Clover players were accused of doing the same, 130 years ago.

Want to test your dexterity game skills but don’t have an 1890 copy of Pigs and Clover handy? Check out The Strong’s brand new app, The Original Mobile Games where you can try your hand at Pigs in Clover along with five other games. The Original Mobile Games is currently available for iPhone users in the App Store and is coming soon for Android.

By Nicolas Ricketts, Curator

Previous Post
Next Post

Published on:
August 1, 2018

Categories: Board Games, Games, People at Play

Sign Up for Museum E-News

This field is for validation purposes and should be left unchanged.
  • opens in a new windowYouTube
  • opens in a new windowTwitter
  • opens in a new windowTripAdvisor
  • opens in a new windowInstagram
  • opens in a new windowFacebook

One Manhattan Square
Rochester, New York 14607
+1 (585) 263-2700
info@museumofplay.orgcreate new email

Become a Member

  • Visit
    • Hours and Admission
    • Directions and Parking
    • Events Calendar
    • Membership
    • Accessibility
    • Museum Rentals
    • Dine and Shop
  • Exhibits
    • Museum Exhibits
    • Online Exhibits
    • National Toy Hall of Fame
    • World Video Game Hall of Fame
    • Skyline Climb
    • Play Lab
    • Butterfly Garden
    • Carousel and Train
  • Collections
    • Search Collections
    • Brian Sutton-Smith Library & Archives of Play
    • International Center for the History of Electronic Games
    • The National Archives of Game Show History
    • Research Access
    • Research Fellowships
    • Donate an Artifact
    • Preservation
  • Support
    • Expansion Campaign
    • Individual Giving
    • Corporate Giving
    • The Play Ball
  • About
    • Margaret Woodbury Strong
    • Museum News
    • Board of Trustees
    • Play Makers Leadership Council
    • Community Access
    • Annual Reports
    • Press Room
    • Books
    • Play Quotes

Copyright 2021 The Strong. All Rights Reserved.

  • Careers & Internships
  • Privacy & Terms of Use
  • Site Mapopens XML file