Inducted: 2025
Considered a popular gaming fad of the 1990s, the handheld game Tamagotchi began with two fanciful childhood wishes: having a toy come alive and bringing a pet wherever you go. In 1995, former president of Wiz Company Akhiro Yokoi pitched the idea of a mobile pet toy to Japanese toy maker Bandai. The developer Aki Maita conceptualized Bandai’s raising simulator design for the electronic toy, influencing the future development of the virtual pet market in both video games and […]
Quake
Inducted: 2025
A dark, medieval world filled with peculiar technology and Lovecraftian creatures. Quake was a first-person shooter built with the mouse in mind, making use completely of its 3D space. Unlike its predecessor Doom, Quake’s engine offered true, real-time 3D rendering. 3D optimized gameplay with pre-processed and pre-rendered backgrounds sped up processing times that were typically sluggish during this time.
id Software took the success they had with Doom multiplayer deathmatches and expanded it; Quake’s multiplayer portion of the game proved to be massively popular with early online […]
Goldeneye 007
Inducted: 2025
In 1994, Rare and Nintendo began development of a video game inspired by the upcoming James Bond Film GoldenEye(1995). Based on the popular MI6 intelligence agent created by author Ian Fleming, GoldenEye 007 is a first-person shooting game with heavy stealth elements. The game includes a single-player story mode and a split-screen multiplayer mode for up to four players. The game ultimately sold more than eight million units worldwide and became known as a “killer app” for the Nintendo 64 console.
While games […]
Defender
Inducted: 2025
The conventional game design wisdom of the early 1980s suggested that many of the best video games were “easy to learn, but difficult to master.” This seemed like sound advice then and now, particularly for engaging casual players who might drop their quarters into a different arcade game if the first proved too hard. Released in 1981, at the height of the arcade video game boom of the late 1970s and early 1980s, Williams’s exceedingly difficult, horizontally scrolling space […]