Inducted Year: 2015
By bringing tens of millions of people together in a compelling virtual universe, World of Warcraft is reshaping the way people think about their online lives and communities.
In 1997, developer Richard Garriott described his game Ultima Online as a “massively multiplayer online role-playing game” (MMORPG). In an MMORPG, players create unique virtual avatars to represent themselves as they explore an open, constantly evolving world. While playing, gamers chat with one another, collaborate in guilds, engage in combat, and complete quests. After its release by Blizzard Entertainment in 2004, World of Warcraft became the largest and best-selling MMORPG ever created.