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Logo for The Strong National Museum of Play with a marble replacing the "O" in "Strong". The word "Strong" is in purple as well as the word "Play" in the subheading.

The Strong National Museum of Play

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The Oregon Trail

Inducted Year: 2016

As the longest-published, most successful educational game of all time, The Oregon Trail has blazed a path for the use of video games in learning.

Three student teachers, Don Rawitsch, Bill Heinemann, and Paul Dillenberger, created The Oregon Trail in 1971 to help Minnesota schoolchildren learn American History. First programmed on a primitive teletype printer, the game challenged students to assume the role of Western settlers crossing the continent on the way to the Pacific coast. Players had to choose which items to bring, how fast to travel, and what to do when food ran low or disease struck.

Oregon Trail artifacts
Artifacts from The Strong

When Rawitsch joined the Minnesota Educational Computer Consortium (MECC) in 1974, he brought along the code for the game and MECC developed a version for distribution to schools—first in Minnesota and then around the United States. The game has been widely available ever since, appearing on every major computing platform, from mainframes to smartphones.

In the 1970s and 1980s, when computing access was rare, The Oregon Trail not only instructed players in American history but also introduced them to computers. The more than 65 million copies of the game that have been sold testify to the game’s appealing story and fun play.

The Oregon Trail is perhaps the oldest continuously available video game ever made, but more importantly, it pioneered a blend of learning and play that showcases the valuable contribution games can make to education.

Did You Know?

Game players follow an actual historical covered wagon route across the United States, beginning in Independence, Missouri and ending in Oregon’s Willamette Valley.

Related Content

MECC, The Company that Launched Educational Gaming

Four Decades on the Oregon Trail

The Oregon Trail, MECC, and the Rise of Computer Learning Online Exhibit

Published on:
August 20, 2021

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  • Visit
    • Hours and Admission
    • Directions and Parking
    • Events Calendar
    • Membership
    • Accessibility
    • Museum Rentals
    • Dine and Shop
  • Exhibits
    • Museum Exhibits
    • Online Exhibits
    • National Toy Hall of Fame
    • World Video Game Hall of Fame
    • Skyline Climb
    • Play Lab
    • Butterfly Garden
    • Carousel and Train
  • Collections
    • Search Collections
    • Brian Sutton-Smith Library & Archives of Play
    • International Center for the History of Electronic Games
    • The National Archives of Game Show History
    • Research Access
    • Research Fellowships
    • Donate an Artifact
    • Preservation
  • Support
    • Expansion Campaign
    • Individual Giving
    • Corporate Giving
    • The Play Ball
  • About
    • Margaret Woodbury Strong
    • Museum News
    • Board of Trustees
    • Play Makers Leadership Council
    • Community Access
    • Annual Reports
    • Press Room
    • Books
    • Play Quotes

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