The Strong’s historians, curators, librarians, and other staff offer insights into and anecdotes about the critical role of play in human development and the ways in which toys, dolls, games, and video games reflect cultural history. Learn even more about the museum’s archival materials, books, catalogs, and other ephemera through its Tumblr page.
Play Stuff Blog
Sometimes it seems as if civility and kindness are in exceptionally short supply today. The Internet liberates a portion of the populace from any standards of decent behavior. As I catch myself lamenting about the dark side of human nature, it helps me to think about Valentine’s Day and bear in mind that bad behavior is nothing new. “What?!” you exclaim, “Valentine’s Day? That day of chocolates and roses for sweethearts? How do snarkiness and insults apply there?” But come with me, back to the Victorian period, and you’ll discover that our forebears weren’t always the saintly paragons we might envision.
Examining valentine history reveals a long tradition of malicious pranks. In the days prior to postage stamps or FedEx, it was the recipient of mail—not the sender—who paid the cost. That situation led to a popular Valentine’s Day prank of sending a box filled with rocks or bricks to someone you disliked. When the recipient anted up the price of shipment for a heavy package, they’d then open the box to discover the weighty and worthless contents. Dissed again!
People without such resourcefulness in pranks could turn to commercial cards that offered the sting of an insulting rhyme attached to an unflattering illustration. By some estimates, these so-called “vinegar valentines” accounted for 50 percent of valentine sales. Anyone with an ax to grind could pick up a comical valentine card targeted at a very particular person—be that a barber inclined to upselling, an overdressed woman, or a lazy salesman—and let them know precisely the nature of their flaws of character or appearance. And of course, these nasty cards were always sent without a signature—a forerunner of Internet anonymity.
Reflecting on our present circumstances, I think it’s probably better that people a century ago or more restricted their anonymous revenge and shaming to a single day out of the year, as odd as it may seem that they chose Valentine’s Day to express their scorn and aggression. Optimist that I am, I can hope that people today return to that earlier tradition and restrict themselves to venting on just February 14. Meanwhile, the pessimistic side of me will hope that my mailbox and inbox stay free from the zing of any vinegar valentines.
Today, fantasy role-playing video games—in which players assume the role of heroes wielding swords, casting spells, riding dragons, and battling monsters—are among the most popular and influential of games.
Think about some of the “must-have” toys you’ve seen (or even procured) over the last few years. How about the playful robotic dog Zoomer? Or the small, colorful, hooked building balls called Bunchems?
Mothers get their day in May. Fathers are feted in June. And what about sisters and brothers? Their turn comes on April 10—Siblings Day. Siblings Day hasn’t earned recognition as a federal holiday (yet), but since 1998, governors have proclaimed Siblings Day in 49 states. From experience and observation, I know that sibling relationships can take any number of different configurations. And that made me think about the famous siblings that come readily to mind from the world of toys, dolls, and games.
I first became interested in the increase of plastic in children’s toys through my own daughter’s toys, especially since my undergrad degree was in Environment and Health, with a fourth year focus on Bisphenol A (also known as BPA) in baby bottles. Throughout my Masters studies, I focused on the central question of why we keep what we do, how we make those decisions, and the ways in which we’ve come to value or devalue certain things.
We have all heard the saying that a dog is man’s (and woman’s too) best friend. We love dogs so much that they even have their own special day—National Puppy Day! Canine companionship has been around for eons and extends from pets to working dogs. Whether they are snuggle buddies, sled pullers, or law enforcement assistants, dogs play a significant role in our society and in our hearts. So it should be no surprise that their popularity also carries over into children’s literature and playthings.
I receive a lot of strange looks whenever I tell people that I look forward to the end of summer. Perhaps your face has morphed into such an expression after reading that. But there is logic behind my claim.
When I was an undergraduate, I was obsessed with the television program E! True Hollywood Story. Each week, I took a salacious rollercoaster ride through the ups and downs of a celebrity’s life. Right before each commercial break, the narrator assured me that either the star was about to be saved from his downward spiral or that her glory days were going to come to a screeching halt. I loved the drama and the “truth is stranger than fiction” element of the program.
For many decades, women have played key roles in the design, production, manufacture, marketing, and writing of video games, and yet their history in the gaming industry is too little preserved and too often underappreciated.