The Strong’s historians, curators, librarians, and other staff offer insights into and anecdotes about the critical role of play in human development and the ways in which toys, dolls, games, and video games reflect cultural history. Learn even more about the museum’s archival materials, books, catalogs, and other ephemera through its Tumblr page.
Play Stuff Blog
Start with a top. It’s simple, cheap, fun, unbreakable, and memorable; its principles, too, serve as the basis for several other toys. Assembled from a sharpened peg with a wheel attached, you spin the top between a thumb and forefinger and then let it go.
This is a good question to which people give several answers.
Even though many homes already display bright lights or pine wreaths and most stores are stocked to the gills with Christmas merchandise, some folks can’t quite begin the holiday season until they see the latest Hess toy truck.
Not every Hall of Fame toy comes from a store. Take the cardboard box, for instance. No company advertises it. Parents don’t line up for it during the holiday shopping season. No one sings its jingle. It costs nothing. Yet the cardboard box offers the imagination a feast. With crayons and tempera paint, you can turn the cardboard box into an ocean liner, a space ship, a dragster, a covered wagon, a submarine, or a castle.
When I was twelve, I cared about only two things, and the bicycle wasn't one of them. I lived for playing football and reading science fiction, especially that genre's dark prophet, H.G. Wells. I imagined the future the way he did: filled with invading Martians, human evolution gone awry, world anarchy, nuclear chain-reaction, a sputtering, cooling sun, you name it. When Wells imagined the shape of things to come, he saw frightful scenarios. Disaster loomed.
Barbie. Love her or not, you have to admit that she is important. Here are three reasons:
Although the electronic games of my youth have since evolved into something different, one thing has remained the same: savvy marketers continue to cash in on the popularity of electronic games through non-electronic merchandise. In addition, Internet storefronts allow innovative individuals to create and market their own electronic game-related products.
Some tall tales are so pleasing that you wish they were true. Not the kind that are just mistakes, like believing that John F. Kennedy was a gifted ventriloquist or that Shania Twain is Mark Twain’s great grand-daughter. I’m talking about plausible old yarns like the one about the young George Washington fessing-up to cutting down the cherry tree. The story isn’t true, but generations of Americans thought it should have been because it fit our Founding Father’s virtues so well.
When the National Toy Hall of Fame inducts new toys each year, people notice—tens of millions notice.