Play Stuff Blog

The Strong’s historians, curators, librarians, and other staff offer insights into and anecdotes about the critical role of play in human development and the ways in which toys, dolls, games, and video games reflect cultural history.

Getting Away: Is It a Vacation or Trip?

Vacation, about 1986. Photograph courtesy of Victoria Gray. Vacation. It’s a pleasant-sounding word and an even nicer thought. Most folks sigh at the very mention of it or even get a wistful, far-off look, whether they’re thinking about an upcoming planned getaway or just wishfully dreaming of one (as many of us are these days).

There are scientific studies dedicated to proving the legitimate health benefits of regular vacations, research that most of us would favorably support. On the other hand, I’ve also encountered people who have just returned to town only to utter the phrase “It’s wasn’t a vacation, it was a trip!” while looking completely exasperated, the implication being it was not quite the relaxing getaway they had envisioned. In general, it seems this response corresponds directly to the individual’s travel companion(s). Which makes me reconsider the years of family vacations I remember so fondly as a kid. Were my parents those people who returned to work harried and exhausted, touting our vacation as “a trip!” to friends and coworkers? Were my brothers and I terrible travel companions?!

Card deck, souvenir of New York City, about 1990. The Strong, Rochester, New York.

Regardless of how our individual vacation experiences may stack up, it’s clear that the industry of vacations certainly isn’t going anywhere, a notion substantiated by the trove of vacation-related artifacts housed at The Strong. Postcards, photographs, toys, games, hats, keychains—items of all shapes and sizes. While souvenir trinkets often boast a seemingly idyllic locale, photographs and handwritten postcards are likely to capture a more realistic experience. The museum’s extensive postcard collection holds some beautiful handwritten messages—and a few others. In one such exchange between friends Flop and Chub in 1906, it seems that things have gone horribly awry for poor Chub. The same applies to photos; some are breathtaking and picturesque while others capture those candid moments vacationers might rather forget. Regardless of where or when we go, one thing is certain: vacationers always return with a story. Good or bad, there’s usually at least one. Some are so ridiculous they’ll be told over and over again, regaling others and fueling fits of laughter, shock, or awe.

Postcard, 1906. The Strong, Rochester, New York. So next time you take break from your routine for some time away, be sure to bring back the best souvenir of all: a story to share. We could all use a little getaway from the day-to-day, even if it’s just a momentary escape in our minds. Would you call it a vacation or trip? It doesn’t matter. You’ll likely have an audience either way.

Patience, Persistence, and Paper Craft

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Down the Rabbit Hole

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Preserving Rubber Toys

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Collection of Street Photographer Martha Cooper

The Strong recently acquired the photographica collection of world-renowned photojournalist Martha Cooper. Kodakgirl, the nickname given to Cooper by New York City B-boys and B-girls, began collecting with a focus on women with cameras and Kodak advertising in the 1970s. Her collection also grew to include photography-related postcards, valentines, snapshots, doll cameras, figures, wind-ups, play cameras, and figurines. To delve into the significance of the collection, it’s helpful to become familiar with the impact of Cooper’s own work.

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Game Saves: Unreleased Gremlins The Arcade Game by Atari

Digital Games Curator Andrew Borman uncovers the history of Atari's Gremlins The Arcade Game, from its initial conception in 1983 to its cancellation in 1985. 

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Remembering Educator and Play Advocate Vivian Gussin Paley, 1929–2019

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Clones in the Archives: Console and Software Cloning Practices in the Early Years of Video Games

Ian Larson, 2019 Strong Research Fellow PhD Student, University of California, Irvine; Irvine, California
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Coloring Fun: National Toy Hall of Fame Inducts Coloring Book

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Masculine Discourse, Role Playing Games, & Help Seeking—Taming Dragon Magazine

Steven Dashiell, 2019 Mary Valentine-Andrew Cosman Research Fellow PhD candidate, University of Maryland Baltimore County  
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Armchair Generals Past, Present, and Future: A Short History of Wargaming

In 2018, The Strong received a donation of thousands of artifacts, including first-edition strategy and simulation games, wargames, and role-playing games from Darwin Bromley, co-founder of Mayfair Games. The artifacts constituted the single largest gift the to the museum’s collection and will help scholars understand the importance and influence of a transitional era in games, charting their effect on the development of contemporary examples and on video games.

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