The Strong’s historians, curators, librarians, and other staff offer insights into and anecdotes about the critical role of play in human development and the ways in which toys, dolls, games, and video games reflect cultural history.
Play Stuff Blog
Digital Games Curator Andrew Borman uncovers the history of Atari's Gremlins The Arcade Game, from its initial conception in 1983 to its cancellation in 1985.
GIFT SHOP. Those two words might strike fear into the hearts of museum-going parents, but for children who have been bribed into good behavior, it is a beacon. Don’t disappear, don’t have a tantrum, don’t break anything—you may be rewarded with something from the museum’s gift shop. I grew up in Pittsburgh, where we had a treasure trove of museums to frequent.
Museums have long memorialized genius. While art museums preserve great paintings and sculptures, history museums collect and preserve a wide-ranging record of the ways individuals, groups, and companies have shaped our society.
In November 2015, I came from my home in Turin, Italy, to spend a month at The Strong museum working on my research project, “The Meaning of Toys: Creating and Conveying Knowledge through Playful Artifacts.” I was honored to be granted a Strong Research Fellowship that financed the first half of my stay.
In my previous blog titled I’d Like to Thank All the Little People, I described the profound impact that Fisher-Price’s Play Family had on my preschool years in the early 1970s.
Recently, debates about women and video games have been making the rounds. The New York Times, Rolling Stone, and the Colbert Report, for instance, have drawn attention to what it can be like for women in gaming communities.
The Strong not only collects playthings, but also acquires significant material related to the invention, manufacture, and use of those playthings. One of the museum’s treasures is the collection of games, game prototypes, and archives from noted American game inventor and historian, Sid Sackson. Sackson (1920–2002) is revered among inventors, collectors, and serious players for his lifelong dedication to games and the gaming world.
Anyone interested in the evolution of video games can learn a great deal by simply examining the history of the six newest inductees into The Strong’s World Video Game Hall of Fame: The Oregon Trail, Space Invaders, The Legend of Zelda, Sonic the Hedgehog, The Sims, and Grand Theft Auto III.
It’s game night and my friends are gathered in my dining room. Four of them are face-down in a plateful of whipped cream, with their hands tied behind their backs, desperately trying to find snack-size candy bars hidden underneath. The rest of the group are laughing raucously, cheering their partners on. The goal of the first group to find and eat all five hidden snack-size candy bars is well on its way, and it looks like it’s coming down between my friend, James, and my wife, Kaytlyn.
I have a confession to make. It’s kind of embarrassing, but I’m hoping readers will understand.
I’m 34 years old, and just recently, I attended my first rock concert. Perhaps unsurprisingly, considering my profession, this concert consisted of a hard rock opera based on the 1980s video game series Mega Man.
“Hey! I had one of those growing up!” is a frequent statement we hear from guests roaming through The Strong. With such a large and diverse collection on display, everyone young and old can discover personal treasures behind the glass cases. The nostalgia of smiling childhood memories brings joy, as toy companies have discovered.