Play Stuff Blog

The Strong’s historians, curators, librarians, and other staff offer insights into and anecdotes about the critical role of play in human development and the ways in which toys, dolls, games, and video games reflect cultural history.

Game Saves: Unreleased Gremlins The Arcade Game by Atari

Digital Games Curator Andrew Borman uncovers the history of Atari's Gremlins The Arcade Game, from its initial conception in 1983 to its cancellation in 1985. 

The Strong Launches Women in Games Initiative

For many decades, women have played key roles in the design, production, manufacture, marketing, and writing of video games, and yet their history in the gaming industry is too little preserved and too often underappreciated.

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“Down at Fraggle Rock!”

While pursuing my undergraduate degree, I worked as a DJ for the college radio station.

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Fun at the Drive-In

My favorite artifact in America at Play, an exhibit that opened on The Strong’s second floor in December 201

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But We Play It Like This: House Rules for Games

Here’s a fun experiment: suggest playing a game of Monopoly and predict the responses you’ll receive. More often than not, you’ll be hit with an audible groan and the familiar refrain of “Has anyone ever actually finished a game of Monopoly?” Admittedly, I used to be anti-Monopoly myself.

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Following The Bouncing Ball: Tennis for Two...at The Strong!

On October 18, 1958, a curious object appeared at Brookhaven National Laboratory (BNL) during its annual Visitor’s Day.

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Have You Hugged a Troll Doll Lately?

I first encountered troll dolls in the mid-1970s. My younger sister had one that she loved greatly and played with all the time.

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Rare! Weird! Collectible! A Great Donation of Board Games

The Strong’s board game collection is unique in all the world. Unlike specialized collectors, the museum thinks broadly about what it acquires, striving to represent both ancient and modern examples, simple games and complex ones, and extremely typical editions and rare versions for the varieties of play they represent, as well as the cultures that inspired them. So I was delighted earlier this year when Don Lyon of Binghamton, New York, offered the museum the opportunity to select from his collection of board games dating from about 1950 to 2000.

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Preserving Video Game History with the Brian Fargo Papers, 1983-2012

The Strong launched the International Center for the History of Electronic Games (ICHEG) in 2009 because we believed video games were too popular, too creative, and too influential for their history to be lost.

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From Tall to Small: The Lure of Exotic Animals

Having grown up with dogs, cats, a rabbit, and the occasional fish or two, naturally I consider myself an animal lover.

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Little People Go Big: The National Toy Hall of Fame Announces its Newest Inductee

Unless you have been out of touch for several days—say, locked in an epic game of Dungeons & Dragons—you have probably heard that Little People, the tiny figures that accompany Fisher-Price play sets, played a big role in the induction announcement of The Strong’s National Toy Hall of Fame on November 10.

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