Play Stuff Blog

The Strong’s historians, curators, librarians, and other staff offer insights into and anecdotes about the critical role of play in human development and the ways in which toys, dolls, games, and video games reflect cultural history. Learn even more about the museum’s archival materials, books, catalogs, and other ephemera through its Tumblr page.

The Rolls-Royce of Jigsaw Puzzles

Read more >

Curmudgeonly Charm

Some time ago, I worked at a bookstore. My days were filled with hauling stacks of books, shelving books, looking up titles, and endlessly restocking whatever Oprah’s latest recommendation was. My coworkers were witty and humorous, and on slow days we’d chat while shelving or alphabetizing books. It was during one of these conversations that I first heard the term curmudgeon, as a coworker deemed herself “Captain Curmudgeon” which made me chuckle, but also think.

Read more >

Lucia Grossberger Morales: Computer Art Pioneer

Computers a

Read more >

Video Game Press Kits as Historical Sources

Read more >

Valentines for Trolls

Read more >

Football: Redemption through Violence

Every fall, across the United States, young men strap on helmets, crowds gather to cheer, and players smash into each other on the gridiron. Football is one of the country’s favorite pastimes, and today it’s a multi-billion-dollar industry. And yet it’s also a sport that has come under attack for the injuries it can cause players, especially those related to damage to the brain, such as chronic traumatic encephalopathy (CTE).

Read more >

Diving into D&D

Read more >

Ninja Princess and the Erasure of Women in Video Games

Read more >

Filling a Long-Felt Want: The Origin of Playthings Magazine

At the turn of the 20th century, the toy market in the United States relied heavily on European imports—only 30 percent of the toys sold were produced domestically. Retailers and salesmen depended on buyers who traveled abroad for goods and news of industry trends. In 1902, a group of American toy companies sought to change the status quo, stationing themselves in a lower Manhattan hotel for the month of February to entice toy buyers with American-made products as they departed for Europe and arrived home again.

Read more >

Game Development Is a Harsh Mistress

Read more >

Pages