Where we play often determines how we play. This fact is often forgotten when we look at the history of play, whether that’s in a monograph or a museum collection. Place shapes play.
Let’s consider this historically. For most of human history, living quarters were nasty, brutish, and cramped. There was little room for interior play in a dark, dirty hovel, unless that play was fairly confined. In a northern climate like Iceland in the Middle Ages, that might mean playing […]
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Get the Full Story on Two Game Show Legends
By Adam Nedeff, researcher for the National Archives of Game Show History
There’s still some time left to get some summer reading done. BearManor Media, which specializes in pop culture titles, has just released two ebook adaptations of biographies of game show legends.
Okay? Okay! Dennis James’ Lifetime of Firsts chronicles the unique life and career of Dennis James, a prolific broadcaster best known as a game show host, with credits including Haggis Baggis, PDQ, and Name That Tune. Although primarily known […]
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Game Show Legends: Bernard and Claire Boiko
We’ve all heard the quotation, “In the future, everyone will be world-famous for 15 minutes.” Often misattributed to artist Andy Warhol (when in fact it was devised by two Swedish museum professionals preparing for a Warhol exhibition), the notion of “15 minutes of fame” has permeated popular culture for more than half a century. These days, just about anyone can be famous, even for a little while. So, how would the average person go about achieving their “15 minutes?” You […]
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Indelibly Marked: Crayons, Records, and Grandmaster Flash
Hip hop celebrates its 50th anniversary in August of 2023, and The Strong National Museum of Play is poppin’ and lockin’ into position to show our appreciation. Originating with the technique that DJ Kool Herc called “The Merry-Go-Round,” hip hop toyed with the time signatures of contemporary funk hits by extending the drummer’s solo on dance albums. In turn, hip hop crafted a borderless sonic landscape and established a new playground for innovation. Utilizing two turntables and a mixer, DJ […]
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Monopoly: From Board Game to Prime Time TV
By Adam Nedeff, researcher for the National Archives of Game Show History
As you’re strolling through The Strong’s new Hasbro Game Park, you’ll see a 14-foot-long replica of the Scottie dog token from the classic Monopoly board game. A short walk away, there’s a 9 ½-foot long replica of the race car token. There’s also a 7-foot-tall hotel and a 6 ½-foot house. There’s even a Get Out of Jail Free area, bars included.
If you’ve ever played Monopoly, it’s only natural […]
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Reflections on Vana’diel: Memories of Final Fantasy XI
I was in high school when I first played the massively multiplayer online role-playing game Final Fantasy XI. I was one of the early North American players, importing the PC version from Japan prior to the release of the first expansion pack, Rise of the Zilart, as it wasn’t clear when, if ever, the game would come to the United States. There was a solid English-speaking community on the Ragnarok server, and I never got terribly far in the game […]
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Let’s Play!—From Rook to D&D
I was born into a game-playing family. While we spent plenty of evenings watching television, to truly socialize with family members, we turned to tabletop games. Whether our choice was a card game, a board game, or something in the broader games category—Boggle, Stadium Checkers, or Cootie, as examples—games made a favorite way to be entertained and engage with one another.
Whether it was genetic or environmental, playing games went beyond my parents to their parents as well. (I never thought […]
Hazardous Materials in Collections
As an extremely active collecting museum, The Strong National Museum of Play is home to the world’s largest and most comprehensive collection of historical materials related to play. While it’s our mission to collect and preserve artifacts, sometimes the items we collect have the potential to cause harm, whether that’s from the inherent materials that were used during production, materials that were added to the artifact later, or artifacts that pose risks from handling. While some obvious collection items that […]
Japanese Games at The Strong, Part II
I previously blogged about some Japanese Super Nintendo video games I had cataloged during my first few months as Curator of Electronic Games. Reflecting on my own memories of playing Super Nintendo and other systems of that generation and seeing the Japanese games I was cataloging, I recognized that many genres popular overseas often did not make it stateside.
The Sega Saturn was immensely popular in Japan, its library totaling more than one thousand games. By contrast, the American Saturn library […]
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