By Adam Nedeff, researcher for the National Archives of Game Show History
At the museum’s recent Play Ball fundraiser, the silent auction featured treasures from all realms of play, including game shows. Among the goodies that went on the block were actual show-used card decks from the game show Card Sharks—blue card decks measuring 12”x18”, and gold decks measuring 17”x24”. That raises a reasonable question…
How do you shuffle cards that big?
Whether it was Jim Perry, Bob Eubanks, Bill Rafferty, Pat […]
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Finding Comfort in the Spooky: Cozy Horror Video Games
Rain hits against the windowpane, lending an almost rhythmic comfort as the gloomy grey sky refuses to give way to the sun. For some, this inclement atmosphere might lower their mood but, for others, these are their favorite kind of day—the type of weather that makes them want to put on a comfortable sweater, get a mug of tea, wrap up in a blanket, and sit down to play a cozy video game. When I say “cozy games,” that probably […]
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Recreating 100-Year-Old Games for International Day of Play
Have you ever played The Game of Travel? I’m willing to bet you haven’t. It was published in 1894 by Parker Brothers, perhaps most famous for manufacturing Monopoly. How about Hendrik Van Loon’s Wide World Game? That Parkers Brothers game is from 1933. For 2025’s International Day of Play, I teamed up with members of our collections and public programs teams to offer guests the opportunity to play these rare games. Let’s talk about why I chose these games and […]
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From Girl Talk to Girl Games: The Analog History of Games for Girls
Opening the 1989 Sears Christmas catalog and perusing the fifteen-odd pages of video game advertisements, filled with pictures of boys and accented with blue, reveals what many women have felt for decades: games just aren’t made for us. Until the 1990s, video games were almost exclusively marketed to boys and men. Women, of course, can and did still play video games; but playing them meant wading through a swamp of sexist portrayals, if we were even lucky enough to encounter […]
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A Brief History of the Commodore VIC-20
The Commodore VIC-20 first debuted at the Computer Electronics Show held in June of 1980. It began to be sold for North American households the following year and from the get-go was a hit–an inexpensive computer that could display color graphics. The other major competitors of the time were the Atari 400, TRS-80, and Apple II. It’s easy to forget now, but in the early ’80s, Apple was still the newcomer, whereas Commodore—under the leadership of the aggressive and visionary […]
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The Great Old One: Call of Cthulhu’s Rise and Influence in Games.
Within the last few years, tabletop roleplay games (TTRPGS) have seen a boost in popularity. And while Dungeons & Dragons has become the name synonymous with the game genre in the United States, many other games deserve attention. One game has exerted a great deal of influence over how we play these games today, and has expanded into board games, card games, and video games over the decades. I am talking about Chaosium’s Call of Cthulhu TTRPG. Using the Cthulhu […]
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Apple II Powered Game Show
By Adam Nedeff, researcher for the National Archives of Game Show History
After its founding on April 1, 1976, Apple Computer Company had one of the fastest rises ever for an upstart company. Their first computer was named, simply, Apple I, but in June 1977, the company changed the world with the Apple II. With an external shell for containing the components, a built-in keyboard, game paddles, cassettes for saving data, and glorious full-color graphics, the Apple II was credited […]
Chores Are More Fun When They’re Fake
As I begin a new decade of my life, I’ve become more aware of the toys that model real-world “adulting.” Pretend play is a childhood staple, and often it involves kids performing what they see adults do. I’ve also realized, with a bit of my now developed adult cynicism, that it was a lot more fun to pretend to be an adult. The real thing doesn’t always measure up.
Take chores for example. Sweeping up with a fake broom or running […]
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Preserving the History of Volition
The Strong is honored to announce the acquisition of a collection of material from pioneering game developer Volition, the developers behind iconic titles such as Descent, Red Faction, and Saints Row. The donation includes design documentation, physical props, concept art, game builds, and some source assets, providing an in-depth look into the studio’s development process.
