By Adam Nedeff, researcher for the National Archives of Game Show History
Board games and television don’t seem like they would go together. It would be hard to imagine millions of viewers tuning in regularly to watch people play a game of Risk or Settlers of Cattan. But 40 years ago this month, viewers across the country had a six-year-long daily habit of watching people play Scrabble every day on NBC.
The Scrabble game show originated with Exposure Unlimited, a prize […]
S-T-R-O-N-G: Investigating the History of the Ouija Board at The Strong Museum
The Ouija board as we know it today was patented in Baltimore in the year 1890. Its development and success were closely tied to the rise of the American Spiritualist movement following the Civil War, but the men who patented and popularized the divination tool as a board game were not Spiritualists, but capitalists. At a time when the desire to contact the dead had coalesced into a religious movement, a group of entrepreneurs including Charles Kennard and Elijah Bond […]
Wheel of…Shopping?
By Adam Nedeff, researcher for the National Archives of Game Show History
With host Pat Sajak’s departure from Wheel of Fortune after more than 40 years as host, one can’t help but reflect on the impact that Wheel of Fortune has left on popular culture. The average American knows how the game is played, whether they watch it or not. Our language itself has been influenced by the show. The consistency and simplicity of the game has led to many […]
Stimulus Correspondences and Game Design: The Complex Case of Simple Simon
On the exhibit floor of The Strong National Museum of Play, somewhere between the Pinball Playfield and Sesame Street exhibits, there is a quote by Diane Ackerman: “Play is our brain’s favorite way of learning.” This quote resonates deeply with me as a Cognitive Neuroscientist interested in the relationships between brain and behaviour, as well as the numerous ways in which games and science interact. For one very special week in October 2023, I was fortunate to visit The Strong […]
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The Exorcist’s Game Show Connection
By Adam Nedeff, researcher for the National Archives of Game Show History
The Exorcist is one of the most chilling horror films of the 20th century. Pea soup, flying furniture, and the terrifying guttural voice emitting from a 12-year-old girl came together to create a disturbing and impossible-to-forget experience for moviegoers.
And we have Groucho Marx to thank for it.
Groucho Marx’s comedy quiz show, You Bet Your Life, was firmly an institution by the start of 1961, having already logged more […]
Design Matters to Play Matters to Design
Design Play
While play foreshadows culture, design shapes culture. Both have the potential to transform society. For the Dutch historian Johan Huizinga (1949), play amplifies life. Hence play is necessary to individuals as a life function and to societies as a cultural function, by virtue of its meaning, expressive value, and its spiritual and social associations. Conversely, for other scholars such as American design historian Victor Margolin, designs acquire meaning by shaping the social environments (i.e., habits, practices, lifestyles) where they […]
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Mister Rogers’….Game Show
By Adam Nedeff, researcher for the National Archives of Game Show History
More than two decades after the final episode of Mister Rogers’ Neighborhood aired in 2001, the legacy of Fred Rogers has endured. Rogers has been the topic of a major feature film, It’s a Beautiful Day in the Neighborhood starring Tom Hanks, and a documentary film, Won’t You Be My Neighbor. His namesake company, Fred Rogers Productions, has produced numerous public television series, including the spinoff Daniel Tiger’s […]
Seven Things Learned in Five Days in January
I arrived at The Strong National Museum of Play near the end of January 2024 with nine days to spare to submit a book manuscript and a Research Fellowship lasting just five days. This, then, would not be a luxurious waltz around the vast collection in the archives. It was more a sprint through I had already reconnoitered titles in the hope of verifying previous leads, and tidying up some loose ends in some previously written chapters.
This book is about […]
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Original Jeopardy! Debuted 60 Years Ago
By Adam Nedeff, researchers for the National Archives of Game Show History
Barely five years removed from the quiz show scandals of the 1950s, NBC surprised viewers by touting an exciting new quiz show in which the contestants would be told all the answers…the catch was, they had to provide the questions. Sixty years ago this month, America was introduced to Jeopardy! in March of 1964.
Merv Griffin had lamented to his wife, Julann, about the absence of Q&A shows […]
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