Play Stuff Blog

The Strong’s historians, curators, librarians, and other staff offer insights into and anecdotes about the critical role of play in human development and the ways in which toys, dolls, games, and video games reflect cultural history.

Designing the Duke

Denise Chaudhari was the first woman hired for the then-secret Xbox project, where she designed more than just the original "Duke" controller that launched with the system in 2001.

Digital Resources from The Strong’s Women in Games Initiative

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Carol Kantor: The Video Game Industry’s First Market Researcher

 

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The History of Black Barbies: From Playthings to Liberation

Aria S. Halliday, 2019 Strong Research Fellow Assistant Professor, University of New Hampshire, Durham, NH
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Digitizing and Preserving Toy Trade Catalogs: The Sacred Duty of the Librarians of Play

There are five laws of library science, penned by S. R. Ranganathan in 1931:

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Stories from the Stacks: What You Don’t Know about Stormfront Studios

While processing the Don Daglow papers for The Brian Sutton-Smith Library and Archives of Play, I had the privilege of sitting down with Daglow himself when he was in Rochester for an event here at The Strong. Though our time together was short, the stories he told me made a big impression. I think it’s important to document these details that provide so much context for the materials we have in our archive and I’m happy to share these fun anecdotes with you.

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Skater Girls: A Brief History of Female Skateboarders

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Toxic Times: The NIMBY Satirical Board Game

1989 was the year of the Basel Convention, officially named the Basel Convention on the Control of Transboundary Movements of Hazardous Wastes and Their Disposal. An international treaty designed to reduce the movements of hazardous waste between nations, it is meant to prevent transfer of hazardous waste from developed to less developed countries. It does not address radioactive waste. As of 2020, the United States signed, but never ratified the treaty.

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A Brief History of Online Games

For most of human existence our ability to play together has been circumscribed by our physical connection with others in our immediate vicinity, a radiating circle of family, friends, and neighbors, spiced with an occasional get together with more distant associates. As I write this blog, we are in the midst of the COVID-19 pandemic that has mandated new social distancing rules greatly limiting our ability to gather with others. And yet the play must go on.

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A Monopoly on Monopoly: Parker Brothers’ Pursuit of a Game to Call Their Own

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Cute as Button

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