Fellowship recipient Dany Guay-Belanger from Carleton University in Ottawa, Canada, visits The Strong to inform a project aimed at developing a methodology for studying older video games.
Tim Walsh—game inventor, author, and member of the National Toy Hall of Fame’s National Selection Advisory Committee—tours The Strong’s collections and archives. Pictured here with staff from the museum’s library and some of his materials, including his book Timeless Toys.
Democrat and Chronicle readers name The Strong museum Rochester’s Choice for best museum for the 16th consecutive year.
Prominent historian and Harvard University Professor Laurel Thatcher Ulrich (middle left) and Joan Rubin, professor at the University of Rochester, visit The Strong to explore the museum's collection of play-related artifacts. Pictured here with The Strong's Jeremy Saucier (left) and Jon-Paul Dyson.
The National Toy Hall of Fame names the inductees for 2017: paper airplane, Wiffle Ball, and Clue.
City Newspaper readers again name The Strong museum Rochester's best family-friendly attraction.
Julia Novakovic, archivist for The Strong’s Brian Sutton-Smith Library and Archives of Play, speaks about the museum’s video game and board game archival holdings at the annual Rochester Archives Fair.
Fellowship recipient Danielle Almeida, professor at the Federal University of Paraíba in Brazil, visits The Strong to examine the role of toys in cultural identity.
More than 650 guests, along with honorary co-chairs the Constanza Family and sponsors, raise more than $285,000 at the Play Ball fundraising gala in support of The Strong’s educational mission and outreach programs.
Students in the "History of Video Games" class at Catawba College in North Carolina visit The Strong's Brian Sutton-Smith Library and Archives of Play to research topics about electronic games.
Paul Dillenberger (right), co-creator of the original 1971 version of The Oregon Trail, tours The Strong’s electronic games collections. Pictured here with Jon-Paul Dyson, director of The Strong’s International Center for the History of Electronic Games.