Museum News

October 2017

Julia Novakovic, archivist for The Strong’s Brian Sutton-Smith Library and Archives of Play, speaks about the museum’s video game and board game archival holdings at the annual Rochester Archives Fair.
Fellowship recipient Danielle Almeida, professor at the Federal University of Paraíba in Brazil, visits The Strong to examine the role of toys in cultural identity.
More than 650 guests, along with honorary co-chairs the Constanza Family and sponsors, raise more than $285,000 at the Play Ball fundraising gala in support of The Strong’s educational mission and outreach programs. 
Students in the "History of Video Games" class at Catawba College in North Carolina visit The Strong's Brian Sutton-Smith Library and Archives of Play to research topics about electronic games.
Paul Dillenberger (right), co-creator of the original 1971 version of The Oregon Trail, tours The Strong’s electronic games collections. Pictured here with Jon-Paul Dyson, director of The Strong’s International Center for the History of Electronic Games.​
The Strong, in partnership with Visit Rochester and Brand USA, welcomes a delegation of German tour operators as part of a Wine, Water, and Wonders Upstate New York familiarization tour.

September 2017

Filmmaker Cailleah Scott-Grimes tours The Strong's collections and learns about the museum's Women in Games initiative before presenting her documentary "She Got Game" at Rochester Institute of Technology.
The Strong, in partnership with I Love New York, hosts travel trade buyers who bring tour groups from China to Canada and the United States.
The National Toy Hall of Fame names the 12 toy finalists for 2017: Clue, Magic 8 Ball, Matchbox Cars, My Little Pony, paper airplane, PEZ Candy Dispenser, play food, Risk, sand, Transformers, Uno, and Wiffle Ball.
The Strong's Woodbury School—now in its 12th year—welcomes students for the 2017–18 school year.
Fellowship recipient Matt Knutson, PhD candidate at the University of California-Irvine, explores the pre-history of the modern e-sports culture.

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