Oyster names The Strong the best children's museum in the world.
The Strong, Rochester Institute of Technology, and Second Avenue Learning launch The Original Mobile Games, a free iOS minigame collection based on early dexterity and handheld puzzle games from The Strong's collections.
Dave Long, inventor of the Scene It? DVD game series, tours The Strong’s video games collection. Pictured here with The Strong’s Jon-Paul Dyson (left).
The Association of Games and Puzzles International awards The Strong its Outstanding Achievement Award for the museum's work in game and puzzle preservation. Steve Dubnik, The Strong's president and CEO, accepts the award (center, right). Photo credit Rick Tucker.
Members of the Association of Game and Puzzle Collectors visit The Strong’s Brian Sutton-Smith Library and Archives of Play and view the museum’s world-class game and puzzle collections.
High school students from the Rochester Institute of Technology Liberty Partnership tour The Strong’s collections to learn about the museum’s video game preservation efforts.
The Strong breaks ground on a 100,000-square-foot expansion and launches $60-million capital campaign, Powered by Play.
Fellowship recipient Natalie Underberg-Goode from the University of Central Florida conducts research in The Strong's archives for her video game history textbook, The Evolution of Video Games.
A History of Video Games in 64 Objects, written by The Strong’s World Video Game Hall of Fame and published by HarperCollins, is now available wherever books are sold.