The staff at the International Center for the History of Electronic Games (ICHEG) studies and interprets the cultural history of video games, other electronic games, and related materials to ensure that they are collected and preserved for future generations and that present generations understand their impact on society. ICHEG’s leadership team develops exhibits, participates at industry conferences, and offers insights on the Play Stuff Blog and ICHEG Facebook page.

John Paul Dyson

Jon-Paul C. Dyson, Director of the International Center for the History of Electronic Games and Vice President for Exhibits

J. P. is a gamer and an expert on the history of video games. He holds a doctorate in American cultural history with an emphasis on the history of science and is vice president for exhibits at The Strong. His productions for the museum include eGameRevolution, Reading Adventureland, and American Comic Book Heroes: the Battle of Good vs. Evil, all of which combine artifacts and interactivity in unique ways and include literary items that helped inspire electronic games. Follow J. P. on Instagram and Twitter @jpdysonplay.

Jeremy Saucier

Jeremy K. Saucier, Assistant Vice President for Interpretation and Electronic Games

Jeremy spearheads ICHEG’s digital preservation efforts and serves as liaison to collections donors, scholars, historians, and industry leaders. He holds an undergraduate degree in American studies and a doctorate in American history with minors in film studies and Africans in the Americas. He is the author of scholarly articles and essays on video game history and has taught in adjunct and visiting assistant professor capacities at the University of Rochester, Hobart and William Smith Colleges, and St. Bonaventure University.

Andrew Borman

Andrew Borman, Digital Games Curator

As digital games curator at The Strong, Andrew coordinates the museum’s efforts related to digital preservation of electronic games. He holds both an undergraduate and master's degree in Information Science, with a concentration in school media, and he has taught library classes for students in Kindergarten through 12th grade. He has long taken an active role in game preservation, focusing on the preservation of unreleased game prototypes and development material. Follow Andrew on Twitter @borman18.

Racquel Gonzales

Racquel M. Gonzales, Research Historian

As research historian at The Strong, Racquel explores and develops interpretive content for online and on-site museum exhibits. She holds a doctorate in visual studies with a certificate in gender and sexuality studies, we well asundergraduate and master’s degrees in media studies. A long-time gamer, she has taught video game history and culture at the University of California, Irvine and Laguna College of Art and Design.

Martin Reinhardt

Martin Reinhardt, Arcade Game Conservation Technician

Martin oversees the care and preservation of the more than 200 arcade video game and pinball machines in The Strong’s collection. He has a background in mechanical engineering and experience working in the restoration industry as a coin-op specialist—dealing with everything from vending machines and juke boxes to arcade cabinets and pinball machines.

Julia Novakovic

Julia Novakovic, Archivist

Julia is archivist for The Strong’s Brian Sutton-Smith Library and Archives of Play and holds a Master of Library and Information Sciences degree from the University of Pittsburgh. She oversees and performs the processes of archival arrangement, description, and preservation of both traditional and digital archival collections, and makes these accessible to researchers around the world. Follow Julia on Twitter @archivesjulia.

Don Daglow

Don Daglow, Collections Development Consultant

Don is an experienced game designer, programmer, and producer with a 40-year career in game development. He is widely recognized for designing a series of pioneering simulation and role-playing games, as well as the first interactive  baseball simulation game. In 2003 he received the CGE Achievement Award for “groundbreaking achievements that shaped the video game industry,” and in 2008 his work was selected for an Emmy Award for Technology and Engineering.

Stephen Jacobs

Stephen Jacobs, Scholar in Residence

Steve is professor in the School of Interactive Games and Media at RIT and serves as a faculty affiliate with the Center for Media, Art, Games, Interaction and Creativity (MAGIC) and the Digital Humanities and Social Sciences Program. He founded the Jewish Play Project to support the study of the role of Jewish designers, engineers, and inventors in toys, games, coin-op, and video games and has been a game and/or narrative designer on serious game efforts Flip for History, Martha Madison's Marvelous Machines,  MindGamers In SchoolJust Press PlayPicture the Impossible, and the Mental Health gameful app Repitition Rebellion currently in development. 

Akinori Nakamura

Akinori (Aki) Nakamura, Consulting Scholar

Aki is a professor at the College of Image Arts and Sciences at Ritsumeikan University in Kyoto, Japan, and a leading authority on video games and video game preservation. He holds a doctorate in international development studies from Nagoya University in Nagoya, Japan, and a master’s degree in behavior from Brigham Young University in Utah. Aki is the author of Why Do People Get Hooked on Games? A Fundamental of Ludic Elements from the Perspective of Game Developers and The Life and Times of the Nintendo Famicom: The Birth of the TV Games.


RIT Co-op Students

As part of an ongoing partnership with Rochester Institute of Technology, co-op students from the university assist ICHEG’s efforts to preserve video game history in a variety of ways.

This core team is supported by The Strong’s curatorial, library and archives, exhibits, and education staff.