Joust Arcade Champ Arrives at ICHEG's eGameRevolution to Roll High Score
August 29, 2011
For Immediate Release
Joust Arcade Champion Visits ICHEG’s eGameRevolution Exhibit
at the National Museum of Play
and Rolls the High Score
He saw. He sat. He conquered! In his quest to roll the 9,999,999 score on every Joust video arcade machine in the country, Lonnie McDonald of Kansas City arrived at the International Center for the History of Electronic Game’s (ICHEG) eGameRevolution exhibit Saturday, August 27 at 10:15 a.m., grabbed the electronic reins, and sallied forth on a his journey. By 4:15 p.m., after Jousting for six hours straight (no food or bathroom breaks!) he rolled the high score! (See photo of McDonald with his winning score on right.)
McDonald, who currently holds the fourth highest score in the “singles five men only” category, took a 30-year hiatus from Jousting. Now, at age 50, his goals are “to roll as many Joust machines as I can” as well as to ultimately “get in the Guinness Book of World Records for highest score.” His successful 9,999,999 at eGameRevolution was his fifth so far.
Age and experience have endowed McDonald with strategic wisdom, if not with speed: “I’m not as fast as when I was in my twenties, but I’m smarter now.” (You can see an example of McDonald in action at http://www.youtube.com/watch?v=ktstU1f0JA4.)
The eGameRevolution exhibit, produced by The Strong’s International Center for the History of Electronic Games (ICHEG), invites guests to play their way through the history of video games. ICHEG’s collection of more than 35,000 objects includes over 100 classic video arcade machines, dozens of which are available for play in a recreated video arcade within the exhibit.
About Joust: In 1982, Williams Electronics released a game with a unique theme that was an innovative and risky departure from the popular maze-chase and space-shooting games. Joust is a collaborative game in which players control a medieval knight riding an ostrich. The object of the game is to knock enemy knights from their buzzard mounts with your lance. When the enemy is defeated, he turns into an egg that rests on one of the rocky platforms. Players must fly form platform-to-platform picking up the eggs before they regenerate into new enemy knights.
International Center for the History of Electronic Games collects, studies, and interprets video games and other electronic games and related materials and the ways in whichelectronic games are changing how people play, learn, and connect with each other. ICHEG holds the largest and most comprehensive public collection of video and other electronic games and game-related historical materials in the United States and one of the largest in the world. ICHEG’s collection includes more than 35,000 video games, systems, and related items that illustrate how the games have been conceived, developed, sold, and used. The ICHEG collection includes not only an enormous collection of hardware and software, but such landmark and internationally significant materials as game design and development papers from “the father of video games,” Ralph Baer, who invented the first video game for home television sets; the papers of Don Daglow, who pioneered groundbreaking simulation, sports, and role-playing games; the design notebooks of Will Wright, inventor of The Sims, Spore, and other iconic games; and the Microsoft Collection, comprised of hundreds of items documenting the company’s innovative gaming history. Learn more about ICHEG at www.icheg.org.