The Strong’s historians, curators, librarians, and other staff offer insights into and anecdotes about the critical role of play in human development and the ways in which toys, dolls, games, and video games reflect cultural history. Learn even more about the museum’s archival materials, books, catalogs, and other ephemera through its Tumblr page.
Play Stuff Blog
It’s quite likely that you’re already familiar with the creations of artist and designer Bonnie Erickson. If you’ve ever watched or played with the Muppets or if you’ve memorized all of the North American professional sports mascots, then you’ve already admired Erickson’s handiwork. She is best known for creating the iconic Muppet characters Miss Piggy, Statler, and Waldorf, as well as professional league mascots Phillie Phanatic (MLB’s Philadelphia Phillies) and Youppi! (currently with the NHL’s Montréal Canadiens), among others.
Two years after the passing of Jim Henson, his widow Jane and several of Jim’s colleagues (Arthur Novell, Albert Gottesman, and Richard Wedemeyer) formed The Jim Henson Legacy. This organization dedicated itself to preserving and perpetuating Henson’s contributions to the worlds of puppetry, television, motion pictures, special effects, and media technology. Erickson joined the foundation as a trustee, and later, president; she also served as the executive director of the organization from 2010-2014. In 2016, Erickson coordinated a large donation which established the Jim Henson Collection here at The Strong (a portion of which was exhibited for thousands of museum visitors to enjoy).
Erickson has also generously contributed a variety of materials from her own celebrated career to The Strong. The Strong’s archives house the Bonnie Erickson papers, a compilation of design concepts, illustrations, style guides, product tear sheets, catalog pages, notes, publicity, and other information relating to licensed products created by Erickson. The museum’s object collections include prototypes and production copies of her dolls, figurines, clothing, and collectibles. These materials encompass not only the Muppets and Sesame Street stars, but also characters from Maurice Sendak’s Where the Wild Things Are and other original creations (such as a Bette Midler mermaid doll!). Viewing Erickson’s papers and prototypes together is a great way to learn about the toy design process from start to finish. Next time you catch a glimpse of Miss Piggy (or the Phillie Phanatic) on television, take a minute to think about the woman behind these distinctive characters—her own career deserves some time in the spotlight!
Genius knows no boundaries. That’s the inescapable conclusion I reach when I look at the 2016 finalists for The Strong’s World Video Game Hall of Fame.
The Strong’s research fellowship program not only provides an opportunity for scholars to view rare material in the museum’s collection and archives, but it also expands the potential for the study of play in academia. Being surrounded by the artifacts of play with which we all have experiential knowledge helped me realize the importance of studying play objects and children’s culture. Although my research focuses specifically on Mattel’s historical production of Black Barbie dolls, The Strong reminded me why my research topic is significant.
Okay, I’ll confess that I haven’t actually seen the movie Batman v Superman: Dawn of Justice. But in my personal comparison of the two iconic superheroes, Batman wins almost every time.
In the early 1990s, CD-ROMs promised consumers a dramatic leap forward in the capabilities of computers to provide immersive experiences.
One of the most interesting stories of the history of play in North America is its economic “democratization.” Broadly speaking, over the course of the late 19th century and throughout the 20th, a rising standard of living allowed more North Americans to devote extra time to playing.
As I stood outside The Strong’s new permanent Pinball Playfields exhibit, I couldn’t help but see and overhear our guests’ reactions to the flashing lights and distinct pops and thumps of the pinball machines.
Record low temperatures and un-melting piles of snow kept parents scrambling to entertain house-bound children in the winter of 2015. This winter hasn’t been quite as cold or snowy in Rochester but, just in case the snows return, I’m ready with some practical advice drawn from The Strong’s Brian Sutton-Smith Library and Archives of Play, a research repository devoted to the history of play.
It is no question that candy and toys are among many children’s favorite thing
Plunging temperatures likely make us all a bit more grateful for the comfort of a warm home, sheltering us from blustery winds and swirling snowflakes. We know that shelter is a necessity of life, but I recently began thinking about the significance of homes for playthings. Not so very long ago, a toy chest was considered the home for most toys, dolls, blocks, and countless other playthings. However, it seems that in today’s toy market where a toy “lives” is just as important as the toy itself.