Play Stuff Blog

The Strong’s historians, curators, librarians, and other staff offer insights into and anecdotes about the critical role of play in human development and the ways in which toys, dolls, games, and video games reflect cultural history. Learn even more about the museum’s archival materials, books, catalogs, and other ephemera through its Tumblr page.

A History of Video Games in 64 Objects

How do you tell the history of video games?

For more than a decade, The Strong has been collecting, preserving, and interpreting the history of video games. Over that time our collection has grown to more than 60,000 video games and related artifacts, as well as hundreds of thousands of video game-related items in our archives. We’ve showcased them in exhibits, featured them in online content like our timeline of the history of video games, and made them available to scholars from around the world who have come to The Strong to do research.

A History of Video Games in 64 Objects

Now we’re highlighting this amazing collection with a new book from The Strong’s World Video Game Hall of Fame: A History of Video Games in 64 Objects

The book uses 64 items from the museum’s collection to tell the story of how video games have changed, and how they’ve changed society. For me, one of the most challenging aspects of producing the book came at the very beginning—choosing which items to include and which to exclude.

Some choices were easy. We knew we wanted to represent each member of the World Video Game Hall of Fame. Will Wright’s design notebooks for The Sims? Check. A Pac-Man Halloween costume (anytime something becomes a Halloween costume it’s probably of some cultural significance). A Pong arcade cabinet? Obvious. But after accounting for the games inducted into the first three classes of the World Video Game Hall of Fame, there were only 48 slots remaining in the book. How to pick 48 objects from the hundreds ​of thousands in the collection?  

Pong arcade game, Will Wright design notebooks, and Pac Man halloween costume We chose some because they represented the work of pioneers. Humpty Dumpty, the first pinball with flippers, offered useful historical perspective about the development of the playfield. John Burgeson’s baseball game from 1961 was the first computer version of the nation’s pastime. Jordan Mechner used rotoscoping techniques to fluidly render human movement on a computer, and so it was natural to feature the photo prints he had originally created for that purpose.

Other objects represented milestone games or symbolized an era. Thus anyone who grew up in the late 1970s and early 1980s probably played a handheld game like Mattel’s Football, owned a Texas Instruments Speak & Spell, traveled the Oregon Trail, or matched wits with Simon.  

Digi-Comp 1 Computer, 1963 Some artifacts, our curators knew to be historically compelling. The Digi-Comp 1, which came out in 1963, billed itself as the “first digital computer in plastic” and offered kids the chance to write simple programs in binary, such as a rocket countdown and the game Nim. Produced at the height of the space race between the United States and the Soviet Union, it showed how grand geopolitical concerns often filtered their way into kids’ play.

The Magnavox Mini Theater, the first retail display for a video game, opens a window into how manufacturers tried to make video games understandable to audiences who had trouble even conceiving what it meant to play a video game on a television. A game like Densha De Go, a Japanese train simulation game, shows how tastes in video games vary from place to place.

We easily could have filled a book with another 64 artifacts, but we’re excited that these selections provide not only an introduction to many of the games in the World Video Game Hall of Fame but also an introduction to gaming history as a whole.

So we hope you enjoy the book, available online from HarperCollins or in the museum shop.

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For curators at the museum, some days feel just like Christmas.One day—out of the blue, appropriately—I received a phone call about a local collector with an extensive collection of toy airplanes and related playthings.

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Just how popular are comic book superheroes today?

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Excitement was building at the start of November as we prepared to induct three new toys-the baby doll, the skateboard, and the stick-into the National Toy Hall of Fame. I'd studied up on the toys' histories, gathered my anecdotes, and felt prepared to explain to anyone who asked the all compelling reasons why they should join the 38 classic toys already in the Hall.

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Old Play=New Play?

Ever since they started appearing in kids’ lives in the 1970s, video games have caused controversy. Many grownups fret that video games keep kids glued to the screen instead of setting up a board game, heading outside to play ball, or engaging in other forms of more traditional play (click here for a great demonstration of this view).It’s true that children are spending more time playing video games.

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Feeling nostalgic for your old Barbie dolls?

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The Perfect Holiday Gift

Growing up in the late '70s and early '80s, "visions of sugarplums" never danced in my head and my dream of the perfect holiday gift never included a Red Ryder BB gun. What I really wanted to find under the tree was the latest video game.

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Playing with Politics

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