2017 National Toy Hall of Fame Inductees Announced
November 9, 2017
For Immediate Release
2017 National Toy Hall of Fame Inductees Announced Today:
Paper Airplane, Wiffle Ball, Clue
ROCHESTER, New York—The mystery has been solved! The simple, soaring paper airplane; game-changing Wiffle Ball; and murder-mystery favorite Clue today became the latest inductees to The Strong’s National Toy Hall of Fame. The honorees were selected from a field of 12 finalists that also included: Magic 8 Ball, Matchbox Cars, My Little Pony, PEZ Candy Dispenser, play food, Risk, sand, Transformers, and Uno.
About paper airplane: Artist and inventor Leonardo DaVinci sketched and designed flying creations using parchment in the 15th century. Later, in the early 19th century, Sir George Cayley identified four primary forces—lift, drag, weight, and thrust—which eventually helped the Wright Brothers first take flight in 1903. These defining moments helped lead to the purported invention of the paper airplane in 1909—but its exact origin is unclear. Experts can agree that the principles that make an airplane fly are the same that govern paper versions. Paper’s high strength and density make it similar, scale wise, to the materials out of which actual airplanes are constructed.
“Where some toys require financial investment, paper airplanes start with a simple sheet of paper, coupled with creativity and dexterity, to produce a toy with infinite aeronautical possibilities,” says Christopher Bensch, The Strong’s vice president for collections. “They allow the imagination to takeoff and soar!”
About Wiffle Ball: A retired semi-pro baseball player in 1950s suburban Connecticut noticed that his son and friend could not play a game of baseball in the cramped space of their backyard (especially without breaking any windows). He began cutting holes in spherical plastic containers and gave them to his son for testing, eventually developing a ball with eight oblong slots that allowed the ball to grab air, thus diverting its trajectory. With it, a pitcher could easily throw a curve, a slider, or a knuckle ball. The Wiffle Ball slowed the game, shrunk the playing field, and made it conducive to post World War II-suburbia. The family-owned Wiffle Ball Inc. opened in Connecticut and established rules for the game of Wiffle Ball. Soon, it was producing millions of Wiffle Balls each year and it continues to do so.
“The Wiffle Ball changed the outdoor play landscape, taking the basics of backyard baseball and transforming it into something easier for neighborhood kids to negotiate. In the more than 60 years since its introduction, generations of Little League, high school, college, and pro sluggers have begun their baseball careers swinging at a Wiffle Ball,” says Curator Michelle Parnett-Dwyer.
About Clue: A British couple designed Clue during World War II and based it on the murder-mystery dinner parties popular around that time. They patented the game in 1944 and successfully pitched it to Waddington Games, but material shortages kept it out of production for several years. Then, in 1949, Waddingtons released it under the name “Cluedo.” Gaming giant Parker Brothers purchased the rights and released it in America under the name “Clue” shortly thereafter. The game—in which players must deduce with available evidence the murderer of the luckless Mr. Boddy—became a quick success. It remains one of the top 10 best-selling games of
Says Curator Nicolas Ricketts, “Millions of Clue games are sold each year—including a junior version, as well as travel, advanced, collectors, and themed editions. Clue has also had its own movie, been featured in numerous television and books, and remains an icon of pop culture.”
The Strong is a highly interactive, collections-based museum devoted to the history and exploration of play. It is one of the largest history museums in the United States and one of the leading museums serving families. The Strong houses the world’s largest and most comprehensive collection of historical materials related to play and is home to the International Center for the History of Electronic Games, the National Toy Hall of Fame, the World Video Game Hall of Fame, the Brian Sutton-Smith Library and Archives of Play, the Woodbury School, and the American Journal of Play. Together, these enable a multifaceted array of research, exhibition, and other interpretive and educational activities that serve a diverse audience of adults, families, children, students, teachers, scholars, collectors, and others around the globe.
About the National Toy Hall of Fame
The National Toy Hall of Fame® at The Strong, established in 1998, recognizes toys that have inspired creative play and enjoyed popularity over a sustained period. Each year, the prestigious hall inducts new honorees and showcases both new and historic versions of classic toys beloved by generations. Anyone can nominate a toy to the National Toy Hall of Fame. Final selections are made on the advice of historians, educators, and other individuals who exemplify learning, creativity, and discovery through their lives and careers. Toys are celebrated year-round in a state-of-the-art exhibit at The Strong museum in Rochester, New York. For more information about the hall and to see the list of previous inductees, visit toyhalloffame.org