The Strong Receives $113,277 IMLS Grant for International Center for History of Electronic Games
May 25, 2011
For Immediate Release
Contact: Susan Trien, 585-410-6359, firstname.lastname@example.org
The Strong® Receives $113,277 IMLS Grant
for International Center for the History of Electronic Games®
ROCHESTER, New York—The Strong is pleased to announce that it has received an Institute of Museum and Library Services (IMLS) Conservation Project Support Grant of $113,277 for activities of its International Center for the History of Electronic Games (ICHEG). The Strong is one of only 31 grant recipients from a field of 136 applicants across the country.
The IMLS funded project will have a significant national impact, helping ICHEG to establish best practices in surveying and conserving electronic artifacts for museums, libraries, and other organizations.
According to Jon-Paul Dyson, director of ICHEG, “Video games have been the most creative new medium of the past 50 years, but many old games are in danger of disappearing because they are stored on electronic media. This grant will help The Strong’s International Center for the History of Electronic Games preserve its unique collection of tens of thousands of games and provide other institutions with a model for how, collectively, we can save our video game heritage.”
The grant funding will enable ICHEG to conduct a detailed conservation survey of approximately 7,000 video games created prior to 2005 and predating today’s widely used platforms and technology (among the tens of thousands of total games in the collection) to determine the current condition of both the physical artifacts and their virtual content. The project will allow The Strong to make even more of ICHEG’s collections available to guests, researchers, and a much broader public audience by providing images, videos of electronic game play, and extensive interpretation of the collection via exhibits and the online collections feature of its website, www.icheg.org.
The project will enable ICHEG to: (1) identify the software and hardware needed to access the 7,000 pre-2005 video games; (2) determine the condition of both the physical form and the electronic content of the games; (3) make a computerized condition record of each game, including a representative screen capture or video for the game “in play”; and (4) create conservation maintenance and repair manuals for future use. The two-year project will be completed May 31, 2013.
The International Center for the History of Electronic Games at The Strong collects, studies, and interprets video games and other electronic games and related materials and the ways in which electronic games are changing how people play, learn, and connect with each other. ICHEG holds the largest and most comprehensive public collection of video and other electronic games and game-related historical materials in the United States and one of the largest in the world. ICHEG’s collection includes more than 26,000 video games, systems, and related materials that illustrate how the games have been conceived, developed, sold, and used. These materials include packaging, advertising, publications, electronic game- inspired consumer products, literary and popular inspirations of electronic game imagery, personal and business papers, and other associated artifacts and documents that represent or illustrate the impact of electronic games on people’s lives.
Learn more about ICHEG at www.icheg.org.