ICHEG Acquires Major Video Game Magazine Collection

International Center for the History of Electronic Games News Release
One Manhattan Square Rochester, NY 14607 585-263-2700 museumofplay.org

October 20, 2011

For Immediate Release

Contact: Susan Trien, 585-410-6359, strien@thestrong.org

International Center for the History of Electronic Games®
Acquires Major Video Game Magazine Collection

ROCHESTER, New York—The already notable video game magazine collection housed at the International Center for the History of Electronic Games (ICHEG) at The Strong® has grown into the largest public collection of its kind in the world thanks to a donation of more than 8,000 computer and video game magazines from writer and translator Kevin Gifford. The Kevin Gifford Video Game Magazine Collection, when combined with ICHEG’s existing holdings, uniquely positions ICHEG’s video game magazine collection as the most comprehensive available to researchers anywhere.   

According to ICHEG Director Jon-Paul Dyson, “The preservation of video games, produced on unstable media, remains an industry-wide challenge; therefore, ancillary materials—such as industry magazines—take on an especially significant role in documenting the games and their impact on society. Researchers will find this a rich resource for understanding how games have changed over the past 50 years.”  (Pictured here: Dyson (left) and Gifford (right) unpack Gifford's magazines in the ICHEG Lab.)  

Gifford started amassing his collection back with his first subscription to Nintendo Power as a 10-year-old in 1988. Says Gifford, “In an era before Twitter and Internet forums, computer and game enthusiasts used these magazines to come together, interact with each other, and gain inspiration for their own work. The collection's truly a window into a time when video games evolved from a children’s diversion to a billion-dollar entertainment industry, and I'm glad that it's now made available to the public.”

The Kevin Gifford Video Game Magazine Collection provides rich documentation of the evolution of the video game business from the 1970s to the present, including crucial information on the video game business, changes in video game culture, and key information on the development and history of video games. The collection is especially strong in magazines from the United States and the United Kingdom, with significant representation of Japanese gaming publications. Included are more than 100 magazine titles, among them Nintendo Power, Atari Age, Next Generation, Electronic Games, Official US PlayStation Magazine, Creative Computing, BYTE, and many more. 

The International Center for the History of Electronic Games collects, studies, and interprets video games and other electronic games and related materials and the ways in which electronic games are changing how people play, learn, and connect with each other. At 35,000 items and growing, ICHEG holds the largest and most comprehensive public collection of its kind in the United States and one of the largest in the world. ICHEG’s collection includes video games, systems, and related materials that illustrate how the games have been conceived, developed, sold, and used. These materials include packaging, advertising, publications, electronic game inspired consumer products, literary and popular inspirations of electronic game imagery, personal and business papers, and other associated artifacts and documents that represent or illustrate the impact of electronic games on people’s lives. Learn more about ICHEG at www.icheg.org.