By Adam Nedeff, researcher for the National Archives of Game Show History
In a well-publicized 1997 showdown, world chess champion Gary Kasparov competed against Deep Blue, a chess-playing computer built by IBM. Deep Blue won. Kasparov vehemently complained that the computer hadn’t been programmed so much to play chess as it had to specifically compete against him, but it was a huge victory for IBM.
Still, IBM acknowledged that success in a game like chess wasn’t such an extraordinary achievement. Eric […]
Problems with Plastic Toys
By: Alexander Parry, 2025 Strong Research Fellow
In December 2021, TIME journalist Emily Barone published an editorial about the conflict between her and her children over plastic toys. Barone explained her misgivings about the sea of “eco-terrible plastic junk” available to kids and wondered how to reconcile her environmentalism with the shelf appeal of colorful, heavily-advertised, and often battery-powered toys. These cheap and flimsy items, Barone observed, were nearly impossible to recycle, contributing to air and water pollution and to the […]
Nintendo’s Forgotten Accessibility Pioneer: The 1989 Handsfree Controller
By: Hana Hanifah, 2025 Valentine-Cosman Research Fellow
In recent years, the momentum for accessibility in games has gained significant traction. Many custom configurations, such as captions, remappable controls, and adaptable hardware, are becoming the norm as more people, especially those with disabilities, play and engage in games. The Xbox Adaptive Controller and the PS5’s Access Controller have been rightly praised and documented in the mainstream media. However, several decades before they emerged, there was an innovation that quietly went to the […]
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Exporting the Dreamhouse: Barbie in South America
By: Eva Maria Rey Pinto, 2025 Valentine-Cosman Research Fellow
Ever wonder how America’s sweetheart snuck into every corner of the Americas? In 1974, Mattel’s founders, Ruth and Elliot Handler, resigned after financial scandals and IRS investigations. This sparked a crisis lasting through the 1980s. New leadership pivoted by licensing Barbie to global toy companies, reducing production costs while maintaining profits through local production and distribution, preserving the brand’s success. Given its geographic proximity, the Latin American market held strategic interest for […]
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The $25,000 Pyramid Game Show “Bible”
By Adam Nedeff, researcher for the National Archives of Game Show History
When the production staff of a game show needs some guidance about what to do, they turn to the bible.
Among many papers recently donated to the National Archives of Game Show History is the bible for The $25,000 Pyramid, as aired on CBS from 1982-88. Not to sound irreverent, but somehow, “bible” is the industry accepted name for an important document that television viewers never see or hear about. […]
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Game Show Gifts
By Adam Nedeff, researcher for the National Archives of Game Show History
This month’s column isn’t so much for game show lovers as it is for the people who shop for them. Because of their love of game shows, fans of the genre have impossibly high expectations when it comes to “fabulous merchandise,” and that makes holiday shopping difficult. So, for those of you who have a game show fan on your gift-buying list, here’s a handy little guide to […]
Family Ties: A Short Story of Brøderbund
By Justin Schofield, Valentine-Cosman Research Fellow at The Strong National Museum of Play
Growing up, my brother and I played a computer game called Just Grandma and Me, a virtual book that reads to you and allows you to interact with the illustrations. I used to scramble off the bus to boot it up after school, and my brother and I listened to it together countless times.
At the time, I didn’t think of Just Grandma and Me as educational nor did […]
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Just Like a Nudge: My Hands-On Experience
By: Yan Liu, Collections and Conservation Intern at The Strong National Museum of Play
What does it feel like to intern with the Collections and Conservation Teams at The Strong Museum? For me, it feels like learning how to nudge a pinball machine. In pinball, nudge refers to the subtle bump you give the table to influence the ball’s movement. Before I ever played on a real machine, nudge, in my hazy childhood memories of 3D Pinball Space Cadet, meant tapping […]
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Growing Up with The Strong: Revisiting Childhood Play
By Génia Abbey, 2025 Collections and Conservation Intern
How many people can say they’ve had the opportunity to work somewhere they used to love as a child? This summer, I have been lucky enough to return to a place that holds cherished childhood memories for me, The Strong National Museum of Play. Over the course of my summer internship, I have not only had the chance to discover what happens behind the scenes at a large museum and to learn more […]
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