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Hometriangle separatorEducatorstriangle separatorPre-K to Grade 8triangle separatorWho Dunnit?

Your lesson will take place in the Reading Adventureland exhibit. Step into a gigantic pop-up book as you follow the Yellow Brick Road into five literary landscapes from children’s books: Adventure Island, Mystery Mansion, Fairy Tale Forest, the Upside-Down Nonsense House, and the Wizard’s Workshop. Students will have lots of hands-on fun that inspires them to laugh, play, learn, and READ!

Lesson Extensions for Before or After Your Visit

The following activities are designed for your class to enjoy before or after your museum visit. Familiarizing students with the lesson concepts can enrich your museum experience.

Each genre has foundational books that are used in the exhibit in interactive ways. Use the following “recipes” and activities to create great stories in each genre. Introduce the stories and recipes to students before their visit, and then follow up with literary activities to enrich and deepen students’ understanding after their museum visit.

GenreBooksRecipeActivity
Fairy TalesThree Billy Goats Gruff
Cinderella
Jack and the Beanstalk
(unique versions)
Hopes + Heroes = HappinessPlay fairy-tale charades where scenes are acted out from fairy tales.
Students guess the scene and fairy tale.
FantasyThe Wing Shop
Winnie the Pooh
The Rainbow Goblins
Magic + Wisdom = Good FantasyPair students: take the roles of hero and villain, then create a scene of fantasy that includes both villain and hero.
Mystery
It Looked Like Spilt Milk
Encyclopedia Brown
Cam Jansen
Mysteries
Seeing + Thinking = SolvingMystery Games: Button, Button and fingerprint matching.
Write a class mystery.
NonsenseAmelia Bedelia series
Cloudy with a Chance of Meatballs
Dr. Seuss Books
Life – Logic = LaughsWear nonsense hats to school.
Turn a logical sentence into nonsense.
Tongue Twisters.
AdventureSwiss Family Robinson
Pippi Longstocking
I Want to Be a Pirate
Calamity + Quick Thinking = AdventureCreate problem solving scenarios: What if….
Teacher creates the “what if…” and students create the adventure and act it out.
An image of two little girls holding hands and gesturing excitedly while they play at The Strong museum.image decoration top leftimage decoration bottom right

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Rochester, New York 14607
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info@museumofplay.org
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    • Group Admission
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    • Events Calendar
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    • Donation Requests
    • Parties and Rentals
    • Dine and Shop
    • Digital Map
  • Exhibits
    • Museum Exhibits
    • Online Exhibits
    • National Toy Hall of Fame
    • World Video Game Hall of Fame
    • Skyline Climb
    • Play Lab
    • Butterfly Garden
    • Carousel and Train
  • Collections
    • Search Collections
    • Brian Sutton-Smith Library & Archives of Play
    • International Center for the History of Electronic Games
    • The National Archives of Game Show History
    • Research Access
    • Research Fellowships
    • Donate an Artifact
    • Preservation
  • Support
    • Expansion Campaign
    • Individual Giving
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    • The Play Ball
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