Plunging temperatures likely make us all a bit more grateful for the comfort of a warm home, sheltering us from blustery winds and swirling snowflakes. We know that shelter is a necessity of life, but I recently began thinking about the significance of homes for playthings. Not so very long ago, a toy chest was considered the home for most toys, dolls, blocks, and countless other playthings. However, it seems that in today’s toy market where a toy “lives” is just as important as the toy itself.
Do you ever wish you had a magic robot to clean your house for you? Do your homework? Or just be around to talk with? You may not be the only one. In some ways, advancing technology makes our lives more convenient or efficient. In other ways, it keeps us connected through social media and networking. But what if you could be friends with technology? Technology like a robot?
The National Toy Hall of Fame is awash in good news these days. On November 5, 2015, The Strong announced that Super Soaker—along with puppets and the game Twister—joined the 56 classic toys in the hall of fame. Kids had water toys before the Super Soaker debuted in 1990, but the drenching machine altered the ways they played outdoors.
“All right, play time is over; it’s time to get your head in the game,” my friend Lauren sternly implores our team. We’ve been through six rounds. By our calculations, we must only be behind our chief rivals by a few points. Our highly competitive team has its regular starting line-up this week, and we haven’t sustained any major injuries (yet). This isn’t an outdoor team sport or your ordinary parlor game, however—this is serious business. This is weekly pub trivia. For as long as I can remember, I liked collecting facts.
In preparation for purchasing my daughter’s second birthday present, I polled my parent-friends to see what was the one toy their kids couldn’t live without.
Earlier this spring, the curators at The Strong gathered up items from the collections for a display we call “What Were They Thinking?” Although no one ever sets out to make a bad toy, the items exhibited included a number of toys, games, and dolls that make us wonder just what their designers and manufacturers thought about child safety, good taste, or the ways kids play.