Kids often use play to explore adult roles, and toy and game makers are only too glad to produce playthings that tap into that behavior. The museum’s collection includes a group of games that provide revealing illustrations of adult perspectives on how kids can or should envision their roles as adults.
Playing with words and images can be funny: joke-telling, trickery, and satire allow us to be subversive without the repercussions that may accompany more malicious behavior. At seven or eight years old, my best friend and I produced a fake weekly newspaper. We pasted school portraits alongside our bylines and painstakingly crafted gossip columns, “horror-scopes,” quizzes, and bizarre feature stories about our classmates.
Toy and game inventors deserve their time in the spotlight, according to the annual TAGIE (Toy and Game Inventors Expo) Awards. Bestselling books and hit songs earn authors and singers publicity as well as financial rewards. But create a million-selling toy or game and practically no one knows your name. The TAGIE Awards honor the people behind the playthings, celebrating their creations and the fun they’ve brought to our lives.