ICHEG Staff

The staff at the International Center for the History of Electronic Games (ICHEG) studies and interprets the cultural history of video games, other electronic games, and related materials to ensure that they are collected and preserved for future generations and that present generations understand their impact on society. ICHEG’s leadership team develops exhibits, participates at industry conferences, and offers weekly insights on the CHEGheads Blog and ICHEG Facebook page.

Jon-Paul C. Dyson, Director of the International Center for the History of Electronic Games and Vice President for Exhibits

J. P. is a gamer and an expert on the history of video games. He holds a doctorate in American cultural history with an emphasis on the history of science and is vice president for exhibits at The Strong. His productions for the museum include eGameRevolution, Reading Adventureland, and American Comic Book Heroes: the Battle of Good vs. Evil, all of which combine artifacts and interactivity in unique ways and include literary items that helped inspire electronic games. Follow J. P. on Instagram and Twitter @jpdysonplay.

Jeremy K. Saucier, Assistant Vice President for Interpretation and Electronic Games

Jeremy spearheads ICHEG’s digital preservation efforts and serves as liaison to collections donors, scholars, historians, and industry leaders. He holds an undergraduate degree in American studies and a doctorate in American history with minors in film studies and Africans in the Americas. He is the author of scholarly articles and essays on video game history and has taught in adjunct and visiting assistant professor capacities at the University of Rochester, Hobart and William Smith Colleges, and St. Bonaventure University.

Shannon M. Symonds, Curator

Shannon is a gamer and curator at The Strong. She has a background in journalism and Japanese cultural studies, holds a master’s degree in history, and has taught as an adjunct at the State University of New York College at Brockport. Shannon heads The Strong’s Women in Games initiative to collect, preserve, and explore the contributions of women to the development of electronic games. Follow Shannon on Twitter @smsymonds.

Martin Reinhardt

Martin Reinhardt, Arcade Game Conservation Technician

Martin oversees the care and preservation of the more than 200 arcade video game and pinball machines in The Strong’s collection. He has a background in mechanical engineering and experience working in the restoration industry as a coin-op specialist—dealing with everything from vending machines and juke boxes to arcade cabinets and pinball machines.

Olivia Viterna, CHEGheads Blog Editor

Olivia is museum writer and editor and special assistant to The Strong’s president and CEO and assistant editor of the American Journal of Play. She holds a bachelor’s degree in English literature and a master’s degree in English literature with concentrations in linguistics and standard grammar from the College at Brockport. She has served as a writing tutor at both Monroe Community College and the College at Brockport.

Julia Novakovic, Archivist

Julia is archivist for The Strong’s Brian Sutton-Smith Library and Archives of Play and holds a Master of Library and Information Sciences degree from the University of Pittsburgh. She oversees and performs the processes of archival arrangement, description, and preservation of both traditional and digital archival collections, and makes these accessible to researchers around the world. Follow Julia on Twitter @archivesjulia.

 

 

Don Daglow, Collections Development Consultant

Don is an experienced game designer, programmer, and producer with a 40-year career in game development. He is widely recognized for designing a series of pioneering simulation and role-playing games, as well as the first interactive  baseball simulation game. In 2003 he received the CGE Achievement Award for “groundbreaking achievements that shaped the video game industry,” and in 2008 his work was selected for an Emmy Award for Technology and Engineering.

Stephen Jacobs, Visiting Scholar

Steve is professor in the School of Interactive Games and Media at RIT and serves as a faculty affiliate with the Center for Media, Art, Games, Interaction and Creativity (MAGIC) and the Digital Humanities and Social Sciences Program. He founded the Jewish Play Project to support the study of the role of Jewish designers, engineers, and inventors in toys, games, coin-op, and video games and has been a game and/or narrative designer on serious game efforts Flip for History, Martha Madison's Marvelous Machines,  MindGamers In SchoolJust Press PlayPicture the Impossible, and the Mental Health gameful app Repitition Rebellion currently in development. 

Akinori (Aki) Nakamura, Consulting Scholar

Aki is a professor at the College of Image Arts and Sciences at Ritsumeikan University in Kyoto, Japan, and a leading authority on video games and video game preservation. He holds a doctorate in international development studies from Nagoya University in Nagoya, Japan, and a master’s degree in behavior from Brigham Young University in Utah. Aki is the author of Why Do People Get Hooked on Games? A Fundamental of Ludic Elements from the Perspective of Game Developers and The Life and Times of the Nintendo Famicom: The Birth of the TV Games.

 

RIT Co-op Students

As part of an ongoing partnership with Rochester Institute of Technology, co-op students from the university assist ICHEG’s efforts to preserve video game history in a variety of ways.

This core team is supported by The Strong’s curatorial, library and archives, exhibits, and education staff.