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Press Release

National Toy Hall of Fame Reveals 2020 Toy Finalists

Published September 9, 2020

Wednesday, September 9, 2020
For Immediate Release

Shane Rhinewald, 585-410-6365, srhinewald@museumofplay.org

Noelle McElrath-Hart, 585-410-6325, nmcelrath@museumofplay.org

ROCHESTER, New York—Which toys will make it into the National Toy Hall of Fame this November? Can My Little Pony gallop past Breyer Horses? Will sidewalk chalk draw up a victory? Can Risk conquer the competition and reign supreme? Will Lite-Brite outshine the rest?

The Strong’s National Toy Hall of Fame in Rochester, New York, today announced the 12 finalists for induction into the hall: Baby Nancy, bingo, Breyer Horses, Jenga, Lite-Brite, Masters of the Universe, My Little Pony, Risk, sidewalk chalk, Sorry!, Tamagotchi, and Yahtzee.

“These 12 toys represent the wide scope of playthings—from simple sidewalk chalk that has its roots in ancient times, to Baby Nancy, which proved a turning point in the representation of race in dolls, to the more-recent, highly innovative Tamagotchi,” says Christopher Bensch, vice president for collections. “Whether old or new, or simple of high-tech, all 12 of these toy finalists greatly influenced the world of play.”

The National Toy Hall of Fame receives thousands of nominations annually, and this year, fans may vote for their favorite finalists from September 9 to 16 as part of a “Player’s Choice” ballot at toyhalloffame.org. The three toys that receive the most public votes will be submitted and will join the other top-three submissions by members of the National Selection Advisory Committee. (The public will collectively act as one member of the 23-member committee.) The final 2020 toy inductees, chosen based on the ballots, will be announced by The Strong museum on Thursday, November 5, at 10:30 a.m.

The Strong’s National Toy Hall of Fame recognizes toys that have engaged and delighted multiple generations. Criteria for induction include: Icon-status (the toy is widely recognized, respected, and remembered); Longevity (the toy is more than a passing fad and has enjoyed popularity over multiple generations); Discovery (the toy fosters learning, creativity, or discovery through play); and Innovation (the toy profoundly changed play or toy design).

To date, the following 71 toys have been inducted into the : alphabet blocks, Atari 2600 Game System, baby doll, ball, Barbie, bicycle, Big Wheel, blanket, bubbles, Candy Land, cardboard box, checkers, chess, Clue, coloring book, Crayola Crayons, dollhouse, dominoes, Duncan Yo-Yo, Dungeons & Dragons, Easy-Bake Oven, Erector Set, Etch A Sketch, Fisher-Price Little People, Frisbee, G.I. Joe, The Game of Life, Hot Wheels, Hula Hoop, jack-in-the-box, jacks, jigsaw puzzle, jump rope, kite, LEGO, Lincoln Logs, Lionel Trains, little green army men, Magic 8 Ball, Magic: The Gathering, marbles, Matchbox Cars, Monopoly, Mr. Potato Head, Nintendo Game Boy, paper airplane, pinball, Play-Doh, playing cards, puppet, Radio Flyer Wagon, Raggedy Ann and Andy, rocking horse, roller skates, rubber duck, Rubik’s Cube, Scrabble, Silly Putty, skateboard, Slinky, Star Wars action figures, stick, Super Soaker, swing, teddy bear, Tinkertoy, Tonka Trucks, Twister, Uno, View-Master, and Wiffle Ball.

For more information, visit www.toyhalloffame.org

About the National Toy Hall of Fame

The Strong’s National Toy Hall of Fame, established in 1998, recognizes toys that have inspired creative play and enjoyed popularity over a sustained period. Each year, the prestigious hall inducts new honorees and showcases both new and historic versions of classic toys beloved by generations. Anyone can nominate a toy to the National Toy Hall of Fame. Final selections are made on the advice of historians, educators, and other individuals who exemplify learning, creativity, and discovery through their lives and careers.

The classic toys of the National Toy Hall of Fame sit alongside and complement The Strong museum collection, the world’s largest and most comprehensive assemblage of toys, dolls, tabletop games, video games, other electronic games, books, photographs, documents, and other historical materials related to play.