Joust Champion to Roll High Score at eGameRevolution exhibit

National Museum of Play News Release
One Manhattan Square Rochester, NY 14607 585-263-2700

August 27, 2011

For Immediate Release

Contact: Susan Trien, 585-410-6359,
Shane Rhinewald, 585-410-6365,

Joust Arcade Champion Arrives at The Strong's eGameRevolution Exhibit to Roll the High Score
Saturday, August 27

See Joust champion Lonnie McDonald of Kansas City pursue his quest to roll the 9,999,999 score on every Joust video arcade machine in the country when he arrives in Rochester to play the classic arcade game nonstop from 10 a.m. to 5 p.m. Saturday, August 27, in The Strong’s eGameRevolution exhibit.  

McDonald, who currently holds the fourth highest score in the “singles five men only” category, took a 30-year hiatus from Jousting.  Now, at age 50, he strives to return to his former glory and his goals are “to roll as many Joust machines as I can” as well as to ultimately “get in the Guinness Book of World Records for highest score.”

Age and experience have endowed McDonald with strategic wisdom, if not with speed: “I’m not as fast as when I was in my twenties, but I’m smarter now.” (You can see an example of McDonald in action at

The eGameRevolution exhibit, produced by The Strong’s International Center for the History of Electronic Games (ICHEG), invites guests to play their way through the history of video games. ICHEG’s collection of more than 35,000 objects includes over 100 classic video arcade machines, dozens of which are available for play in a recreated video arcade within the exhibit.

The public is welcome to watch McDonald as he tries to roll the high score!  Admission to the exhibit is included with general museum admission fees.

 About JoustIn 1982, Williams Electronics released a game with a unique theme that was an innovative and risky departure from the popular maze-chase and space-shooting games. Joust is a collaborative game in which players control a medieval knight riding an ostrich. The object of the game is to knock enemy knights from their buzzard mounts with your lance. When the enemy is defeated, he turns into an egg that rests on one of the rocky platforms. Players must fly form platform-to-platform picking up the eggs before they regenerate into new enemy knights.

International Center for the History of Electronic Games collects, studies, and interprets video games and other electronic games and related materials and the ways in which electronic games are changing how people play, learn, and connect with each other. ICHEG holds the largest and most comprehensive public collection of video and other electronic games and game-related historical materials in the United States and one of the largest in the world. ICHEG’s collection includes more than 35,000 video games, systems, and related items that illustrate how the games have been conceived, developed, sold, and used. The ICHEG collection includes not only an enormous collection of hardware and software, but such landmark and internationally significant materials as game design and development papers from “the father of video games,” Ralph Baer, who invented the first video game for home television sets; the papers of Don Daglow, who pioneered groundbreaking  simulation, sports, and role-playing games; the design notebooks of Will Wright, inventor of The Sims, Spore, and other iconic games; and the Microsoft Collection, comprised of hundreds of items documenting the company’s innovative gaming history. Learn more about ICHEG at