The Strong’s historians, curators, librarians, and other staff offer insights into and anecdotes about the critical role of play in human development and the ways in which toys, dolls, games, and video games reflect cultural history.
Play Stuff Blog
Vacation. It’s a pleasant-sounding word and an even nicer thought. Most folks sigh at the very mention of it or even get a wistful, far-off look, whether they’re thinking about an upcoming planned getaway or just wishfully dreaming of one (as many of us are these days).
There are scientific studies dedicated to proving the legitimate health benefits of regular vacations, research that most of us would favorably support. On the other hand, I’ve also encountered people who have just returned to town only to utter the phrase “It’s wasn’t a vacation, it was a trip!” while looking completely exasperated, the implication being it was not quite the relaxing getaway they had envisioned. In general, it seems this response corresponds directly to the individual’s travel companion(s). Which makes me reconsider the years of family vacations I remember so fondly as a kid. Were my parents those people who returned to work harried and exhausted, touting our vacation as “a trip!” to friends and coworkers? Were my brothers and I terrible travel companions?!
Regardless of how our individual vacation experiences may stack up, it’s clear that the industry of vacations certainly isn’t going anywhere, a notion substantiated by the trove of vacation-related artifacts housed at The Strong. Postcards, photographs, toys, games, hats, keychains—items of all shapes and sizes. While souvenir trinkets often boast a seemingly idyllic locale, photographs and handwritten postcards are likely to capture a more realistic experience. The museum’s extensive postcard collection holds some beautiful handwritten messages—and a few others. In one such exchange between friends Flop and Chub in 1906, it seems that things have gone horribly awry for poor Chub. The same applies to photos; some are breathtaking and picturesque while others capture those candid moments vacationers might rather forget. Regardless of where or when we go, one thing is certain: vacationers always return with a story. Good or bad, there’s usually at least one. Some are so ridiculous they’ll be told over and over again, regaling others and fueling fits of laughter, shock, or awe.
So next time you take break from your routine for some time away, be sure to bring back the best souvenir of all: a story to share. We could all use a little getaway from the day-to-day, even if it’s just a momentary escape in our minds. Would you call it a vacation or trip? It doesn’t matter. You’ll likely have an audience either way.
For curators at the museum, some days feel just like Christmas.One day—out of the blue, appropriately—I received a phone call about a local collector with an extensive collection of toy airplanes and related playthings.
Excitement was building at the start of November as we prepared to induct three new toys-the baby doll, the skateboard, and the stick-into the National Toy Hall of Fame. I'd studied up on the toys' histories, gathered my anecdotes, and felt prepared to explain to anyone who asked the all compelling reasons why they should join the 38 classic toys already in the Hall.
Ever since they started appearing in kids’ lives in the 1970s, video games have caused controversy. Many grownups fret that video games keep kids glued to the screen instead of setting up a board game, heading outside to play ball, or engaging in other forms of more traditional play (click here for a great demonstration of this view).It’s true that children are spending more time playing video games.
Growing up in the late '70s and early '80s, "visions of sugarplums" never danced in my head and my dream of the perfect holiday gift never included a Red Ryder BB gun. What I really wanted to find under the tree was the latest video game.
Now that Election Day has come and gone, it's time to think about the fun side of politics. Yes, there is a fun side to politics, at least when you look at the dozens of politically-themed games in the collection here at Strong National Museum of Play. Throughout American history, games of all sorts have often reflected current politics and events on the national scene.
What's that scuttling across the floor? A horseshoe crab? A Roomba vacuum cleaner?