In May I had the good fortune to spend two weeks as a research fellow at the Brian Sutton-Smith Library and Archives of Play, which sits atop the too-tempting playground of The Strong National Museum of Play. My objective: to capture, using only my iPhone, every last page of Chris Kohler’s collection of 300+ fanzines. Note to future fellows: a two-minute stretch routine will help prevent back pain!
The histories of tabletop games and video games are deeply woven together. Analog and digital games often share similar mechanics (such as experience points) or similar settings (e.g. dungeon crawling). Many times in the past, game makers have ported titles from one medium to the other. And yet perhaps the most crucial connection between analog and video games lies in the personal biographies of many game designers, who often began work with board games before applying their skills to the digital medium.
A short time ago, in an archive a few states away, I had the pleasure of exploring the far reaches of space—as represented in video games. I am working on a dissertation project examining the role of outer space in the history of the American video game industry.
Every year The Strong welcomes new inductees into the World Video Game Hall of Fame, and this year the inductees are Colossal Cave Adventure, Microsoft Windows Solitaire, Mortal Kombat, and Super Mario Kart. It’s a fabulous class, one that well embodies the criteria for selection of icon-status, longevity, geographical reach, and influence.