Chris Kohler, Editorial Director, Digital Eclipse
One of the most frequently asked questions about video game history is perhaps the simplest: what was the first video game? It’s a logical question to ask. After all, we’re always curious about these questions of primacy. Who was the first man on the moon? Neil Armstrong. Who was the first woman to fly across the Atlantic? Amelia Earhart. Who was the first person to climb Mount Everest? Well, in this case it was actually two people: Sir Edmund Hillary and Tenzing Norgay. So what was the first video game?
Denise Chaudhari was the first woman hired for the then-secret Xbox project, where she designed more than just the original "Duke" controller that launched with the system in 2001.
For most of human existence our ability to play together has been circumscribed by our physical connection with others in our immediate vicinity, a radiating circle of family, friends, and neighbors, spiced with an occasional get together with more distant associates. As I write this blog, we are in the midst of the COVID-19 pandemic that has mandated new social distancing rules greatly limiting our ability to gather with others. And yet the play must go on.
Alexis Eva, 2019 Intern at ICHEG
Digital rights management (DRM) tools have been used on software for decades. Companies install these protections to defend software from piracy or the unauthorized copying of the data. However, although designed with the best of intentions, DRM can have a negative effect on legally purchased software as well.