When I left home for graduate school and my first apartment, I could barely boil water. But I rapidly recognized that I couldn’t afford to go out to eat very often and I didn’t want to subsist on products from the supermarket’s freezer case. My solution? Learn to cook! Living alone let me experiment and hone my kitchen skills without anyone else around to say, “I thought we were going to eat before 8 p.m.” or “Did you really mean it to turn out this consistency?” And I found that I liked cooking—both the process itself and the tasty results.
Ralph Baer is perhaps best known as the father of home video games. He patented the idea for playing a video game on a television and then successfully developed the first home video game system, the Magnavox Odyssey, that came out in 1972. And yet Baer’s work on video games was only one small part of a lifetime of inventing. He had worked for decades in the defense industry, ultimately heading a major engineering division of Sanders, a large military contractor. And in the 1970s—after the success of the Odyssey—he became an active creator of many successful electronic toys.
Not long ago—1977, to be exact—in our very own galaxy, moviegoers witnessed the birth of a legend. Since its inception, the Star Wars franchise has generated billions of dollars in film, television, and merchandise, and is one of the most iconic titles in entertainment history. But while its popularity is undisputed today, that was not always the case. In fact, it was quite the opposite, which led to what could have easily become one of the biggest faux pas in toy history.
In 2018, the toy industry saw a significant increase in toys related to potty humor. Some critics speculated that this was based on the popularity of the smiling poop emoji on the iPhone, while others associated the trend with the new generation of parents raised on South Park’s Mr. Hankey, The Simpsons, and Family Guy. Lawrence Cohen, Ph.D., author of Playful Parenting, noted that the sensory experience of using the bathroom combined with the “hush-hush privacy and secrecy” creates the opportune moment for children to get a reaction from adults.
In these days of lockdowns and social distancing, resourcefulness has become a watchword in so many facets of our lives. All of us are working to become a little more adept at making the most of what’s immediately at hand in our homes. Fortunately, when it comes to play, sometimes the primary raw material turns out to be ingenuity—something that doesn’t require a trip to the store or an online purchase.
You look up from your work email after hearing muffled giggles and the sounds of shuffling furniture, with a vague feeling that every single blanket in your house is being dragged to a central location. Don’t be alarmed, though—it’s just someone building a blanket fort!
Spending most of my time at home with my young children has revealed that I’m not especially innovative when it comes to crafts. Thankfully, there are people willing to experiment with materials to develop activity kits and craft ideas for kids. Their work has resulted in some notable successes, as well as a few questionable developments over the years.