Video games have become increasingly popular over the last few years. In fact, a recent survey suggests that approximately 2/3rds of American adults partake in the pursuit. But even with this emerging success, gaming continues to be dogged by decades-old accusations. Many of the medium’s most ardent critics argue that games offer only vacuous experiences. Lying beyond the pixels, polygons, and interactive scenes is just empty entertainment. Or, even worse, they argue that games are only a vehicle for mindless violence and other moral corruptions.
People at Play
In September 2018, I got to spend two weeks engaging with the Stuart Brown and Brian Sutton-Smith papers located in The Strong’s Brian Sutton-Smith Library and Archives of Play. These archival collections encompass the manuscripts, correspondence, unpublished drafts, and personal papers of two prominent play scholars and advocates, Stuart Brown and Brian Sutton-Smith.
Just after Thanksgiving of 2018, I had the opportunity to spend two weeks at The Strong museum on a Valentine-Cosman fellowship. I wanted to know how board games mirror our understanding of ourselves, and how that understanding has changed over the last half-century or so.